[图书][B] The paradox of transgression in games

T Mortensen, K Jørgensen - 2020 - taylorfrancis.com
The Paradox of Transgression in Games looks at transgressive games as an aesthetic
experience, tackling how players respond to game content that shocks, disturbs, and …

Pivotal Play: Rethinking Meaningful Play in Games Through Death in Dungeons & Dragons

P Sidhu, M Carter - Games and Culture, 2021 - journals.sagepub.com
In game studies, meaningful play is commonly discussed and situated through definition
describing it as the integrated and discernible relationship between player actions and …

Video Game Feedback Learning and Aggressive or Prosocial Effects

B Qiu, W Zhang - Social Science Computer Review, 2024 - journals.sagepub.com
There is a close connection between video games and social life, and researchers are
interested in whether and how video games shape aggression and prosocial behaviors …

Contemporary Political Discourse in Digital Games: A Systematic Approach

JS de la Cruz, SC Gómez… - Media and …, 2025 - cogitatiopress.com
This study reviews existing literature on how video games are being used to convey
contemporary political discourse. Digital games, as meaningful cultural artifacts, have …

[图书][B] Playing with the guys: Masculinity and relationships in video games

MA Ouellette - 2021 - books.google.com
A lot of work has been done talking about what masculinity is and what it does within video
games, but less has been given to considering how and why this happens, and the …

[图书][B] Mortal Kombat: Games of Death

D Church - 2022 - library.oapen.org
Upon its premiere in 1992, Midway's Mortal Kombat spawned an enormously influential
series of fighting games, notorious for their violent “fatality” moves performed by …

[PDF][PDF] Encoding monsters:“Ontology of the enemy” and containment of the unknown in role-playing games

J Švelch - Philosophy of Computer Games, 2018 - gamephilosophy.org
From the ancient to contemporary cultures, monsters have embodied the fear of abnormality
and the unknown (Cohen 1996; Henriksen et al. 2017). A prominent strand of monster …

The Doors of Perception: Horror Video Games and the Ideological Implications of Ludic Virtual Reality

D Christopher, A Leuszler - Games and Culture, 2023 - journals.sagepub.com
With the 'perfect marriage'between horror and video games has come a concomitant cultural
studies discourse surrounding these games. Previously, while Carol Clover insisted that …

[图书][B] Graphic violence: illustrated theories about violence, popular media, and our social lives

E Edwards, T Fuller - 2019 - taylorfrancis.com
Graphic Violence provides an innovative introduction to the relationship between violence
and visual media, discussing how media consumers and producers can think critically about …

[图书][B] Gaming and the virtual sublime: Rhetoric, awe, fear, and death in contemporary video games

M Spokes - 2020 - emerald.com
Retrieved from http://www. bendevane. com/VTA2012/herrstubbz/wp-content/uploads/2012/
01/02. GameApproaches2. pdf Albrighton, T.(2014, January 27). Gaming's greatest moment …