Exploring the effects of a serious game-based learning package for disaster prevention education: The case of Battle of Flooding Protection

MH Tsai, YL Chang, JS Shiau, SM Wang - International journal of disaster …, 2020 - Elsevier
This study aims to develop a serious game-based learning package for disaster prevention
education. Disaster education is one of the most effective processes in disaster …

Gamification in the e-learning process for children with attention deficit hyperactivity disorder (ADHD)

AS Putra, HLHS Warnars, BS Abbas… - 2018 Indonesian …, 2018 - ieeexplore.ieee.org
The technology that has developed at this time has been very advanced and very
sophisticated, one industry that is growing with the times is the games industry, increasingly …

Game on: a systematic exploration of gamification in logistics and supply chain management

MZ Khan, A Kumar, HK Singh… - … Knowledge, Memory and …, 2024 - emerald.com
Purpose This study systematically reviews the existing literature on the application of
gamification in logistics and supply chain management (LSCM). This study aims to …

Investigating the effectiveness of gamification on supply chain operations knowledge and practice

A Oke, JS Marfo, T Kull, D Rogers… - … Sciences Journal of …, 2024 - Wiley Online Library
The use of gamification to enhance learning in education has been well documented.
However, little is known about whether gamification can impact supply chain management …

Proyecto de inclusión tecnológica para el estudio de la percusión corporal

PB Fuentes - Revista Tecnología, Ciencia y …, 2023 - tecnologia-ciencia-educacion.com
El cuerpo y la voz son los primeros instrumentos que se emplean en la educación musical
siguiendo las premisas de las principales pedagogías musicales. En lo referente a las …

Opportunities for gamified learning in purchasing and supply management education

S Kelly, P Vangorp, K Stek, V Delke - Proc. 14th Int. Conf. Game …, 2020 - books.google.com
Gamification has been used in a wide variety of subject-specific education contexts.
Examples of such usage in the Supply Chain Management (SCM) context include the oft …

El aprendizaje de la música a través de apps como estrategias de gamificación en la Educación Primaria

A León Garrido - 2020 - dspace.unia.es
Trabajo de Máster Oficial Interuniversitario en Comunicación y Educación Audiovisual
(2019/20). Tutora: Ana Duarte Hueros. Las Tecnologías de la Información y Comunicación …