Support of Real-Time Applications in Wi-Fi 8 with Multi-Ap Coordinated Parameterized Spatial Reuse

K Chemrov, D Bankov, E Khorov… - 2023 IEEE International …, 2023 - ieeexplore.ieee.org
Parameterized Spatial Reuse (PSR) is a Wi-Fi 6 mechanism, which allows a station to
transmit its frame simultaneously with a trigger-based transmission from another network …

Subjective QoE Assessment for Virtual Reality Cloud-based First-Person Shooter Game

HS Rossi, K Mitra, S Larsson… - ICC 2024-IEEE …, 2024 - ieeexplore.ieee.org
Quality of experience (QoE) is an essential metric for stakeholders to understand how
customers perceive the quality of their products or services. Gaming-as-a-Service (GaaS) is …

How to Model Cloud VR: An Empirical Study of Features That Matter

E Korneev, M Liubogoshchev… - IEEE Open Journal of …, 2024 - ieeexplore.ieee.org
A crucial component of an interactive Virtual Reality (VR) experience is high-quality, real-
time image rendering and display, which requires high-end hardware in VR headsets. Cloud …

QoE Models for Virtual Reality Cloud-based First Person Shooter Game over Mobile Networks

HS Rossi, K Mitra, C Åhlund… - 2024 20th International …, 2024 - ieeexplore.ieee.org
Virtual reality cloud-based gaming (VRCG) services are becoming widely available on
virtual reality (VR) devices delivered over computer networks. VRCG brings users worldwide …

Boosting XR Capacity with Multi-Band Multi-Connectivity in 5G Systems

M Susloparov, A Krasilov… - IEEE Communications …, 2024 - ieeexplore.ieee.org
Emerging eXtended Reality (XR) applications impose strict requirements on throughput,
delay, and reliability, which limits the capacity of 5G systems operating only in one band, ie …

Experimental Evaluation of Interactive Edge/Cloud Virtual Reality Gaming over Wi-Fi using Unity Render Streaming

M Casasnovas, C Michaelides… - arXiv preprint arXiv …, 2024 - arxiv.org
Virtual Reality (VR) streaming enables end-users to seamlessly immerse themselves in
interactive virtual environments using even low-end devices. However, the quality of the VR …

Experimental Evaluation of Interactive Edge/Cloud Virtual Reality Gaming Over Wi-Fi Using Unity Render Streaming

M Casasnovas Bielsa, C Michaelides… - Cloud Virtual Reality … - papers.ssrn.com
Virtual Reality (VR) streaming enables end-users to seamlessly immerse themselves in
interactive virtual environments using even low-end devices. However, the quality of the VR …