Review of real-time biomechanical feedback systems in sport and rehabilitation

M Hribernik, A Umek, S Tomažič, A Kos - Sensors, 2022 - mdpi.com
Real-time biomechanical feedback (BMF) is a relatively new area of research. The potential
of using advanced technology to improve motion skills in sport and accelerate physical …

A study of vision based human motion recognition and analysis

GV Kale, VH Patil - International Journal of Ambient Computing and …, 2016 - igi-global.com
Vision based human motion recognition has fascinated many researchers due to its critical
challenges and a variety of applications. The applications range from simple gesture …

Interaction modalities used on serious games for upper limb rehabilitation: a systematic review

CA Aguilar-Lazcano, EJ Rechy-Ramirez… - Games for health …, 2019 - liebertpub.com
This systematic review aims to analyze the state-of-the-art regarding interaction modalities
used on serious games for upper limb rehabilitation. A systematic search was performed in …

From deep learning to transfer learning for the prediction of skeletal muscle forces

TT Dao - Medical & biological engineering & computing, 2019 - Springer
Skeletal muscle forces may be estimated using rigid musculoskeletal models and neural
networks. Neural network (NN) approach has the advantages of real-time estimation ability …

A new multi-sensor fusion scheme to improve the accuracy of knee flexion kinematics for functional rehabilitation movements

H Tannous, D Istrate, A Benlarbi-Delai, J Sarrazin… - Sensors, 2016 - mdpi.com
Exergames have been proposed as a potential tool to improve the current practice of
musculoskeletal rehabilitation. Inertial or optical motion capture sensors are commonly used …

Gamerehab@ home: A new engineering system using serious game and multisensor fusion for functional rehabilitation at home

H Tannous, D Istrate, A Perrochon… - IEEE Transactions …, 2019 - ieeexplore.ieee.org
Biomedical-connected objects, such as kinematic sensors, have been commonly used for
patient monitoring in many clinical applications. Moreover, serious games have become …

Kinect Sensor Based Single Person Hand Gesture Recognition for Man–Machine Interaction

B Ganguly, P Vishwakarma, S Biswas… - … in Communication Circuits …, 2020 - Springer
The advancement of cameras and sensors has made a skyline for man–machine interaction
(MMI). This paper aims to present an improved man–machine interaction by single person …

[HTML][HTML] Rehabilitation-oriented serious game development and evaluation guidelines for musculoskeletal disorders

M Idriss, H Tannous, D Istrate, A Perrochon… - JMIR Serious …, 2017 - games.jmir.org
Background: The progress in information and communication technology (ICT) led to the
development of a new rehabilitation technique called “serious game for functional …

Design and Development of a Robust Control Platform for a 3-Finger Robotic Gripper Using EMG-Derived Hand Muscle Signals in NI LabVIEW

A Loskutova, D Roozbahani, M Alizadeh… - Journal of Intelligent & …, 2024 - Springer
Robots are increasingly present in everyday life, replacing human involvement in various
domains. In situations involving danger or life-threatening conditions, it is safer to deploy …

[图书][B] Technology-Enabled Motion Sensing and Activity Tracking for Rehabilitation

W Zhao - 2022 - IET
Documenting how technology has been increasingly facilitating rehabilitation both for
physical and mental health, this book focuses on sensing and measurement technologies …