Revisiting trends in augmented reality research: A review of the 2nd decade of ISMAR (2008–2017)

K Kim, M Billinghurst, G Bruder… - IEEE transactions on …, 2018 - ieeexplore.ieee.org
In 2008, Zhou et al. presented a survey paper summarizing the previous ten years of ISMAR
publications, which provided invaluable insights into the research challenges and trends …

Discernible impact of augmented reality on retail customer's experience, satisfaction and willingness to buy

A Poushneh, AZ Vasquez-Parraga - Journal of Retailing and Consumer …, 2017 - Elsevier
User technology has an agreeable impact on consumer decisions; yet the way such impact
takes place may be little known. This study attempts to examine the impact of augmented …

Augmented reality in retail: A trade-off between user's control of access to personal information and augmentation quality

A Poushneh - Journal of Retailing and Consumer Services, 2018 - Elsevier
This study conducted a qualitative experimental study to develop a scale, augmentation
quality that measures the output quality of augmented reality. Augmentation quality is a new …

Investigating the Design of Augmented Narrative Spaces Through Virtual-Real Connections: A Systematic Literature Review

JE Shin, H Kim, H Park, W Woo - Proceedings of the CHI Conference on …, 2024 - dl.acm.org
Augmented Reality (AR) is regarded as an innovative storytelling medium that presents
novel experiences by layering a virtual narrative space over a real 3D space. However …

Design patterns for situated visualization in augmented reality

B Lee, M Sedlmair… - IEEE Transactions on …, 2023 - ieeexplore.ieee.org
Situated visualization has become an increasingly popular research area in the visualization
community, fueled by advancements in augmented reality (AR) technology and immersive …

[PDF][PDF] Recursos digitales autónomos mediante realidad aumentada

JC Arribas, SM Gutiérrez, MC Gil… - … de Educación a Distancia, 2014 - redalyc.org
RESUMEN Aún existen en la actualidad limitaciones a la hora de enseñar conceptos que
requieren la manipulación o visualización de objetos que no están al alcance de todos, bien …

How mobile augmented reality digitally transforms the retail sector: examining trust in augmented reality apps and online/offline store patronage intention

JYM Kang, JE Kim, JY Lee, SH Lin - Journal of Fashion Marketing …, 2023 - emerald.com
Purpose The purpose of the study was to identify (1) whether aspects of expectancy-value
judgments (EVJ) of uses and gratifications, such as novelty, fashion/status, sociability and …

Experiences with handheld augmented reality

D Schmalstieg, D Wagner - 2007 6th IEEE and ACM …, 2007 - ieeexplore.ieee.org
In this paper, we present Studierstube ES, a framework for the development of handheld
Augmented Reality. The applications run self-contained on handheld computers and …

Wizard of Oz support throughout an iterative design process

S Dow, B MacIntyre, J Lee, C Oezbek… - IEEE Pervasive …, 2005 - ieeexplore.ieee.org
The Wizard of Oz prototyping approach, widely used in human-computer interaction
research, is particularly useful in exploring user interfaces for pervasive, ubiquitous, or …

Augmenting the science centre and museum experience

E Woods, M Billinghurst, J Looser, G Aldridge… - Proceedings of the 2nd …, 2004 - dl.acm.org
Recent advances in computer graphics and interactive techniques have increased the visual
quality and flexibility of Augmented Reality (AR) applications. This, in turn has increased the …