The online traditional and the online flipped classroom approaches have been adopted worldwide in higher education during the prolonged city lockdowns. Research has …
K Daungcharone, P Panjaburee… - … Journal of Mobile …, 2019 - inderscienceonline.com
Teaching and learning process has been modified from lecture-based learning to be more interesting and motivating learning environment with the use of modern technologies and …
Game menjadi salah satu industri yang berkembang pesat pada kehidupan sehari-hari. Saat ini game sangatlah popular di semua kalangan baik kalangan anak-anak, remaja …
E-learning telah berkembang tidak hanya sekedar berbagi materi pembelajaran melalui internet, namun telah berevolusi menjadi tempat untuk kolaborasi, sosialisasi, project based …
The decrease in learning motivation significantly impacts students' understanding and learning outcomes. This study aims to develop gamification-based e-learning for vocational …
Countless online ESL programs targeting adult learners have emerged during the COVID- 19 pandemic, especially since the unemployment crisis made people start thinking about …
Background Across centuries, games are part of human life. In his article" Keeping up with... Gamification," Kim (2015) indicated that the development of Information Technology has …
T Mihova, I Ivanova… - … and Informatics (ICAI), 2021 - ieeexplore.ieee.org
The dynamic development of technology in today's digital world entails changes in the business models, thus predetermining a radical turn in human resource management …
Y Zhuang, H Ma, H Xie, ACM Leung… - … for Education: First …, 2017 - Springer
With the rapid development of sophisticated technologies, many innovative e-Learning tools or applications with increased inter-activities and improved features have been adopted in …