Recursive control variates for inverse rendering

B Nicolet, F Rousselle, J Novak, A Keller… - ACM Transactions on …, 2023 - dl.acm.org
We present a method for reducing errors---variance and bias---in physically based
differentiable rendering (PBDR). Typical applications of PBDR repeatedly render a scene as …

A survey of temporal antialiasing techniques

L Yang, S Liu, M Salvi - Computer graphics forum, 2020 - Wiley Online Library
Temporal Antialiasing (TAA), formally defined as temporally‐amortized supersampling, is
the most widely used antialiasing technique in today's real‐time renderers and game …

Cone-Traced Supersampling with Subpixel Edge Reconstruction

A Chubarau, Y Zhao, R Rao… - … on Visualization and …, 2023 - ieeexplore.ieee.org
While signed distance fields (SDFs) in theory offer infinite level of detail, they are typically
rendered using the sphere tracing algorithm at finite resolutions, which causes the common …

Parallel Processing, 1980 to 2020

R Kuhn, D Padua - 2022 - books.google.com
This historical survey of parallel processing from 1980 to 2020 is a follow-up to the authors'
1981 Tutorial on Parallel Processing, which covered the state of the art in hardware …

Adaptive temporal sampling for volumetric path tracing of medical data

J Martschinke, S Hartnagel, B Keinert… - Computer Graphics …, 2019 - Wiley Online Library
Monte‐Carlo path tracing techniques can generate stunning visualizations of medical
volumetric data. In a clinical context, such renderings turned out to be valuable for …

Efficient binocular rendering of volumetric density fields with coupled adaptive cube-map ray marching for virtual reality

T Xu, X Ren, J Yang, B Sheng… - IEEE Transactions on …, 2023 - ieeexplore.ieee.org
Creating visualizations of multiple volumetric density fields is demanding in virtual reality
(VR) applications, which often include divergent volumetric density distributions mixed with …

Accelerated stereo rendering with hybrid reprojection-based rasterization and adaptive ray-tracing

N Wißmann, M Mišiak, A Fuhrmann… - … IEEE Conference on …, 2020 - ieeexplore.ieee.org
Stereoscopic rendering is a prominent feature of virtual reality applications to generate
depth cues and to provide depth perception in the virtual world. However, straight-forward …

Dhr: Distributed hybrid rendering for metaverse experiences

YW Tan, A Tan, N Nge, A Bhojan - Proceedings of the 1st Workshop on …, 2022 - dl.acm.org
Classically, rasterization techniques are performed for real-time rendering to meet the
constraint of interactive frame rates. However, such techniques do not produce realistic …

Ray traced shadows: maintaining real-time frame rates

J Boksansky, M Wimmer, J Bittner - Ray Tracing Gems: High-Quality and …, 2019 - Springer
Efficient and accurate shadow computation is a long-standing problem in computer
graphics. In real-time applications, shadows have traditionally been computed using the …

Multiple-Parallel Morphological Anti-Aliasing Algorithm Implemented in FPGA

D Ai, J Xue, M Wang - Telecom, 2022 - mdpi.com
During 3D rendering by GPU, jagged patterns will appear at the edge of the image due to
the lack of sampling points. To increase the continuity of the image, we use an anti-aliasing …