A Petrovas, R Bausys - Applied Sciences, 2022 - mdpi.com
The demand for automated game development assistance tools can be fulfilled by computational creativity algorithms. The procedural generation is one of the topics for …
M Stephenson, J Renz - 2017 IEEE Conference on …, 2017 - ieeexplore.ieee.org
This paper presents a procedural level generation algorithm for physics-based puzzle games similar to Angry Birds. The proposed algorithm is capable of creating varied, stable …
C Sun, C Luo - Chaos, Solitons & Fractals, 2020 - Elsevier
In this paper, the co-evolution of cooperation and limited resources in spatial evolutionary game is studied, where memory ability is involved in the evolutionary process. Competition …
This paper presents an overview of the second AIBIRDS level generation competition, held jointly at the 2017 IEEE Conference on Computational Intelligence and Games and the 26th …
Y Jiang, T Harada… - 2017 IEEE Conference on …, 2017 - ieeexplore.ieee.org
In this paper, we describe our design of a generator for automatically generating fun levels in the famous game Angry Birds and its clone games. In particular, we aim at generation of …
M Stephenson, J Renz - Proceedings of the AAAI Conference on …, 2017 - ojs.aaai.org
Over the past few years the Angry Birds AI competition has been held in an attempt to develop intelligent agents that can successfully and efficiently solve levels for the video …
Generating feasible levels for physics-based puzzle games is a complex and time- consuming task. This is because the mechanics of these games are based on realistic …
F Shyne, S Cooper - Proceedings of the AAAI Conference on Artificial …, 2024 - ojs.aaai.org
Creating well-balanced combat encounters can be a difficult task for Game Managers (GMs) in tabletop games such as Dungeons and Dragons (DnD). This work uses a simulation …
In this paper, we design an audience participation Angry Birds platform and evaluate its effectiveness in promoting social well-being. Existing work reported that playing online …