Teaching computer sciences in Morocco: an overview

Y Farhaoui - IT Professional, 2017 - ieeexplore.ieee.org
Teaching Computer Sciences in Morocco Page 1 12 IT Pro July/August 2017 Published by the
IEEE Computer Society 1520-9202/17/$33.00 © 2017 IEEE IT IN EMERGING MARKETS …

Procedural video game scene generation by genetic and neutrosophic WASPAS algorithms

A Petrovas, R Bausys - Applied Sciences, 2022 - mdpi.com
The demand for automated game development assistance tools can be fulfilled by
computational creativity algorithms. The procedural generation is one of the topics for …

Generating varied, stable and solvable levels for angry birds style physics games

M Stephenson, J Renz - 2017 IEEE Conference on …, 2017 - ieeexplore.ieee.org
This paper presents a procedural level generation algorithm for physics-based puzzle
games similar to Angry Birds. The proposed algorithm is capable of creating varied, stable …

Co-evolution of limited resources in the memory-based spatial evolutionary game

C Sun, C Luo - Chaos, Solitons & Fractals, 2020 - Elsevier
In this paper, the co-evolution of cooperation and limited resources in spatial evolutionary
game is studied, where memory ability is involved in the evolutionary process. Competition …

The 2017 aibirds level generation competition

M Stephenson, J Renz, X Ge, L Ferreira… - IEEE Transactions …, 2018 - ieeexplore.ieee.org
This paper presents an overview of the second AIBIRDS level generation competition, held
jointly at the 2017 IEEE Conference on Computational Intelligence and Games and the 26th …

Procedural generation of angry birds fun levels using pattern-struct and preset-model

Y Jiang, T Harada… - 2017 IEEE Conference on …, 2017 - ieeexplore.ieee.org
In this paper, we describe our design of a generator for automatically generating fun levels
in the famous game Angry Birds and its clone games. In particular, we aim at generation of …

Creating a hyper-agent for solving angry birds levels

M Stephenson, J Renz - Proceedings of the AAAI Conference on …, 2017 - ojs.aaai.org
Over the past few years the Angry Birds AI competition has been held in an attempt to
develop intelligent agents that can successfully and efficiently solve levels for the video …

Tanager: A Generator of Feasible and Engaging Levels for Angry Birds

LN Ferreira, CFM Toledo - IEEE Transactions on Games, 2017 - ieeexplore.ieee.org
Generating feasible levels for physics-based puzzle games is a complex and time-
consuming task. This is because the mechanics of these games are based on realistic …

No player left behind: evolving dungeons and dragons combat to optimize difficulty and player contributions

F Shyne, S Cooper - Proceedings of the AAAI Conference on Artificial …, 2024 - ojs.aaai.org
Creating well-balanced combat encounters can be a difficult task for Game Managers (GMs)
in tabletop games such as Dungeons and Dragons (DnD). This work uses a simulation …

[PDF][PDF] An audience participation angry birds platform for social well-being

Y Jiang, P Paliyawan, R Thawonmas… - Proc. 19th Annu. Eur …, 2018 - academia.edu
In this paper, we design an audience participation Angry Birds platform and evaluate its
effectiveness in promoting social well-being. Existing work reported that playing online …