A survey of augmented, virtual, and mixed reality for cultural heritage

MK Bekele, R Pierdicca, E Frontoni… - Journal on Computing …, 2018 - dl.acm.org
A multimedia approach to the diffusion, communication, and exploitation of Cultural Heritage
(CH) is a well-established trend worldwide. Several studies demonstrate that the use of new …

[HTML][HTML] A comparison of immersive realities and interaction methods: Cultural learning in virtual heritage

MK Bekele, E Champion - Frontiers in Robotics and AI, 2019 - frontiersin.org
In recent years, Augmented Reality (AR), Virtual Reality (VR), Augmented Virtuality (AV),
and Mixed Reality (MxR) have become popular immersive reality technologies for cultural …

Beyond the grave: Facebook as a site for the expansion of death and mourning

JR Brubaker, GR Hayes, P Dourish - The Information Society, 2013 - Taylor & Francis
Online identities survive the deaths of those they represent, leaving friends and families to
struggle with the appropriate ways to incorporate these identities into the practices of grief …

[图书][B] Travel connections: Tourism, technology and togetherness in a mobile world

JG Molz - 2012 - taylorfrancis.com
Living in a world that is increasingly 'on the move'means that many of us now rely on mobile
devices, social media, and networking technologies to coordinate togetherness with our …

[图书][B] Fundamentals of wearable computers and augmented reality

W Barfield - 2015 - books.google.com
Upon publication almost 15 years ago, the first edition almost instantly became a trusted
reference, setting the stage for the coming decade, in which the explosion in research and …

[HTML][HTML] Survey: Using augmented reality to improve learning motivation in cultural heritage studies

JC Gonzalez Vargas, R Fabregat, A Carrillo-Ramos… - Applied Sciences, 2020 - mdpi.com
Cultural Heritage (CH) refers to the representation of historical places and traditional
customs of a specific city or country. Its principal aim is to transmit to future generations how …

The ambiguity of games: Histories and discourses of a gameful world

S Deterding - 2014 - papers.ssrn.com
This chapter analyses the current discourses surrounding gamification and the ludification of
culture as rhetorics in Kenneth Burke's (1950) sense: different worldviews and moral politics …

" We will never forget you [online]" an empirical investigation of post-mortem myspace comments

JR Brubaker, GR Hayes - Proceedings of the ACM 2011 conference on …, 2011 - dl.acm.org
The proliferation of social network sites has resulted in an increasing number of profiles
representing deceased users. In this paper, we present the results of a mixed-methods …

Wizard of Oz support throughout an iterative design process

S Dow, B MacIntyre, J Lee, C Oezbek… - IEEE Pervasive …, 2005 - ieeexplore.ieee.org
The Wizard of Oz prototyping approach, widely used in human-computer interaction
research, is particularly useful in exploring user interfaces for pervasive, ubiquitous, or …

A survey of visual, mixed, and augmented reality gaming

BH Thomas - Computers in Entertainment (CIE), 2012 - dl.acm.org
Visual mixed and augmented realities have historically been applied to the gaming
application domain. This article provides a survey of visual mixed and augmented reality …