Exergaming for balance training of elderly: state of the art and future developments

M Van Diest, CJC Lamoth, J Stegenga… - … of neuroengineering and …, 2013 - Springer
Fall injuries are responsible for physical dysfunction, significant disability, and loss of
independence among elderly. Poor postural control is one of the major risk factors for falling …

Fall prediction and prevention systems: recent trends, challenges, and future research directions

R Rajagopalan, I Litvan, TP Jung - Sensors, 2017 - mdpi.com
Fall prediction is a multifaceted problem that involves complex interactions between
physiological, behavioral, and environmental factors. Existing fall detection and prediction …

A randomized controlled pilot study of home-based step training in older people using videogame technology

D Schoene, SR Lord, K Delbaere, C Severino… - PloS one, 2013 - journals.plos.org
Background Stepping impairments are associated with physical and cognitive decline in
older adults and increased fall risk. Exercise interventions can reduce fall risk, but …

[HTML][HTML] Fall prevention intervention technologies: A conceptual framework and survey of the state of the art

J Hamm, AG Money, A Atwal… - Journal of biomedical …, 2016 - Elsevier
In recent years, an ever increasing range of technology-based applications have been
developed with the goal of assisting in the delivery of more effective and efficient fall …

Therapeutic uses of active videogames: a systematic review

AE Staiano, R Flynn - Games for health journal, 2014 - liebertpub.com
Abstract Background: Active videogames (AVGs) may be useful for promoting physical
activity for therapeutic uses, including for balance, rehabilitation, and management of illness …

Interactive cognitive-motor step training improves cognitive risk factors of falling in older adults–a randomized controlled trial

D Schoene, T Valenzuela, B Toson, K Delbaere… - PLoS one, 2015 - journals.plos.org
Purpose Interactive cognitive-motor training (ICMT) requires individuals to perform both
gross motor movements and complex information processing. This study investigated the …

Health benefits of digital videogames for older adults: A systematic review of the literature

AK Hall, E Chavarria, V Maneeratana… - Games for health …, 2012 - liebertpub.com
Objective: This article is a systematic review conducted of the research literature on digital
videogames played by older adults and health outcomes associated with game play …

Effects of a home-based step training programme on balance, stepping, cognition and functional performance in people with multiple sclerosis–a randomized …

P Hoang, D Schoene, S Gandevia… - Multiple Sclerosis …, 2016 - journals.sagepub.com
Background: Stepping impairments increase fall risk in people with MS. No studies have
evaluated step training for reducing fall risk in this population. Objectives: To determine if …

Stepping impairment and falls in older adults: a systematic review and meta-analysis of volitional and reactive step tests

Y Okubo, D Schoene, MJD Caetano, EM Pliner… - Ageing research …, 2021 - Elsevier
Objective To systematically examine stepping performance as a risk factor for falls. More
specifically, we examined (i) if step tests can distinguish fallers from non-fallers and (ii) the …

Video game play (Dance Dance Revolution) as a potential exercise therapy in Huntington's disease: a controlled clinical trial

AD Kloos, NE Fritz, SK Kostyk, GS Young… - Clinical …, 2013 - journals.sagepub.com
Objective: To investigate the feasibility, acceptability, and safety of a supervised video game
exercise program administered via Dance Dance Revolution in individuals with Huntington's …