Microsoft HoloLens 2 in medical and healthcare context: state of the art and future prospects

A Palumbo - Sensors, 2022 - mdpi.com
In the world reference context, although virtual reality, augmented reality and mixed reality
have been emerging methodologies for several years, only today technological and …

Brain–computer interface games based on consumer-grade EEG Devices: A systematic literature review

GAM Vasiljevic, LC De Miranda - International Journal of Human …, 2020 - Taylor & Francis
ABSTRACT Brain–Computer Interfaces (BCIs) are specialized systems that allow users to
control computer applications using their brain waves. With the advent of consumer-grade …

EEG-based BCI and video games: a progress report

B Kerous, F Skola, F Liarokapis - Virtual Reality, 2018 - Springer
This paper presents a systematic review of electroencephalography (EEG)-based brain–
computer interfaces (BCIs) used in the video games, a vibrant field of research that touches …

[HTML][HTML] Consumer-grade EEG devices: are they usable for control tasks?

R Maskeliunas, R Damasevicius, I Martisius… - PeerJ, 2016 - peerj.com
We present the evaluation of two well-known, low-cost consumer-grade EEG devices: the
Emotiv EPOC and the Neurosky MindWave. Problems with using the consumer-grade EEG …

A systematic review of hybrid brain-computer interfaces: Taxonomy and usability perspectives

I Choi, I Rhiu, Y Lee, MH Yun, CS Nam - PloS one, 2017 - journals.plos.org
A new Brain-Computer Interface (BCI) technique, which is called a hybrid BCI, has recently
been proposed to address the limitations of conventional single BCI system. Although some …

Electroencephalography (EEG)-based brain-computer interfaces

F Lotte, L Bougrain, M Clerc - Wiley encyclopedia of electrical and …, 2015 - inria.hal.science
Brain-Computer Interfaces (BCI) are systems that can translate the brain activity patterns of a
user into messages or commands for an interactive application. The brain activity which is …

A novel hybrid mental spelling application based on eye tracking and SSVEP-based BCI

P Stawicki, F Gembler, A Rezeika, I Volosyak - Brain sciences, 2017 - mdpi.com
Steady state visual evoked potentials (SSVEPs)-based Brain-Computer interfaces (BCIs), as
well as eyetracking devices, provide a pathway for re-establishing communication for people …

Academic methods for usability evaluation of serious games: a systematic review

R Yanez-Gomez, D Cascado-Caballero… - Multimedia Tools and …, 2017 - Springer
In the last years, there has been an increasing interest in the design of video games as a
tool for education, training, health promotion, socialization, etc. Usability, which is a key …

The current research of combining multi-modal brain-computer interfaces with virtual reality

D Wen, B Liang, Y Zhou, H Chen… - IEEE journal of …, 2020 - ieeexplore.ieee.org
Combing brain-computer interfaces (BCI) and virtual reality (VR) is a novel technique in the
field of medical rehabilitation and game entertainment. However, the limitations of BCI such …

A conceptual space for EEG-based brain-computer interfaces

N Kosmyna, A Lécuyer - PloS one, 2019 - journals.plos.org
Brain-Computer Interfaces (BCIs) have become more and more popular these last years.
Researchers use this technology for several types of applications, including attention and …