T Tang, V Vezzani, V Eriksson - Thinking Skills and Creativity, 2020 - Elsevier
Collaborative problem-solving skills are paramount within the context of 21st-century learning skills development. These skills include critical thinking, creativity, collaboration …
The present article explores 98 years of creativity research [1922–2020] covering more than 38,000 academic articles on the topic. By applying computational methods rooted in network …
E Knight, J Daymond… - California management …, 2020 - journals.sagepub.com
Design thinking has emerged as an important way for designers to draw on rich customer insights to enhance their products and services. However, design thinking is now also …
R Patricio, AC Moreira, F Zurlo - International Journal of Innovation Studies, 2022 - Elsevier
The paper examines the relationship between gamification–the use of game elements in non-gaming contexts–and innovation teams' outcomes. It builds on psychological and …
R Patrício, AC Moreira, F Zurlo - Creativity and Innovation …, 2018 - Wiley Online Library
Despite the growing adoption and acceptance of gamification approaches among firms, the relationship between gamification and the early stage of innovation is confusing and …
R Patrício, AC Moreira, F Zurlo - European Journal of Innovation …, 2021 - emerald.com
Purpose The paper aims to explore the relationship between gamification and design thinking approach to innovation in the context of the early stage of innovation process …
S Geithner, D Menzel - Simulation & Gaming, 2016 - journals.sagepub.com
Aim. In close cooperation with an international automotive supplier we developed the “C2” business simulation game in order to meet real work practice needs. Based on the example …
In today's business environment, knowledge sources for innovation are widely distributed n the economy, pushing firms to shift from a closed to an open model of innovation. However …
Wonder is truly an ordinary experience. We wonder what to do when confronted with a new situation or with a difficult problem. We wonder what other people might think when …