Intelligent tutoring systems: a systematic review of characteristics, applications, and evaluation methods

E Mousavinasab, N Zarifsanaiey… - Interactive Learning …, 2021 - Taylor & Francis
With the rapid growth of technology, computer learning has become increasingly integrated
with artificial intelligence techniques in order to develop more personalized educational …

Adaptive gamification in E‐learning: A literature review and future challenges

S Bennani, A Maalel… - Computer Applications in …, 2022 - Wiley Online Library
The trend of gamification in online education has grown as technological advancements
allow for more digitized learning environments to create interactive and engaging learning …

The effective components of creativity in digital game-based learning among young children: A case study

N Behnamnia, A Kamsin, MAB Ismail… - Children and Youth …, 2020 - Elsevier
Recent studies regarding digital game-based learning (DGBL) are increasing, having the
potential to enable new forms of learning, however, it remains unclear how DGBL …

An adaptive educational computer game: Effects on students' knowledge and learning attitude in computational thinking

D Hooshyar, L Malva, Y Yang, M Pedaste… - Computers in Human …, 2021 - Elsevier
Several studies have reported that adaptivity and personalization in educational computer
games facilitate reaching their full educational potential. However, there is little effort to …

GameDKT: Deep knowledge tracing in educational games

D Hooshyar, YM Huang, Y Yang - Expert Systems with Applications, 2022 - Elsevier
Despite the multiple deep knowledge tracing (DKT) methods developed for intelligent
tutoring systems and online learning environments, there exists only a few applications of …

Serious games and ai: Challenges and opportunities for computational social science

J Pérez, M Castro, G López - IEEE Access, 2023 - ieeexplore.ieee.org
The gaming industry plays a crucial role in the realm of entertainment within our society.
However, from Monopoly to Flight Simulators, serious games have also been appealing …

[HTML][HTML] Adaptive virtual reality horror games based on Machine learning and player modeling

ES de Lima, BMC Silva, GT Galam - Entertainment Computing, 2022 - Elsevier
Fear is a basic human emotion that can be triggered by different situations, which vary from
person to person. However, game developers usually design horror games based on a …

A data‐driven procedural‐content‐generation approach for educational games

D Hooshyar, M Yousefi, M Wang… - Journal of Computer …, 2018 - Wiley Online Library
Although game‐based learning has been increasingly promoted in education, there is a
need to adapt game content to individual needs for personalized learning. Procedural …

Analysis of video game players' emotions and team performance: An esports tournament case study

S Abramov, A Korotin, A Somov… - IEEE Journal of …, 2021 - ieeexplore.ieee.org
Video gaming and eSports is a quickly developing industry already involving billions of
players worldwide. Gaming and eSports tournaments require strong mental abilities to avoid …

AutoThinking: An adaptive computational thinking game

D Hooshyar, H Lim, M Pedaste, K Yang, M Fathi… - … and Learning: Second …, 2019 - Springer
Computational thinking (CT) is gaining recognition as an important skill set for students, both
in computer science and other disciplines. Digital computer games have proven to be …