Towards an evolved immersive experience: Exploring 5G-and beyond-enabled ultra-low-latency communications for augmented and virtual reality

A Hazarika, M Rahmati - Sensors, 2023 - mdpi.com
Augmented reality and virtual reality technologies are witnessing an evolutionary change in
the 5G and Beyond (5GB) network due to their promising ability to enable an immersive and …

A metaverse: Taxonomy, components, applications, and open challenges

SM Park, YG Kim - IEEE access, 2022 - ieeexplore.ieee.org
Unlike previous studies on the Metaverse based on Second Life, the current Metaverse is
based on the social value of Generation Z that online and offline selves are not different …

Neural fields in visual computing and beyond

Y Xie, T Takikawa, S Saito, O Litany… - Computer Graphics …, 2022 - Wiley Online Library
Recent advances in machine learning have led to increased interest in solving visual
computing problems using methods that employ coordinate‐based neural networks. These …

Gaussian head avatar: Ultra high-fidelity head avatar via dynamic gaussians

Y Xu, B Chen, Z Li, H Zhang, L Wang… - Proceedings of the …, 2024 - openaccess.thecvf.com
Creating high-fidelity 3D head avatars has always been a research hotspot but there
remains a great challenge under lightweight sparse view setups. In this paper we propose …

Neural head avatars from monocular rgb videos

PW Grassal, M Prinzler, T Leistner… - Proceedings of the …, 2022 - openaccess.thecvf.com
Abstract We present Neural Head Avatars, a novel neural representation that explicitly
models the surface geometry and appearance of an animatable human avatar that can be …

Avatarrex: Real-time expressive full-body avatars

Z Zheng, X Zhao, H Zhang, B Liu, Y Liu - ACM Transactions on Graphics …, 2023 - dl.acm.org
We present AvatarReX, a new method for learning NeRF-based full-body avatars from video
data. The learnt avatar not only provides expressive control of the body, hands and the face …

Relightable gaussian codec avatars

S Saito, G Schwartz, T Simon, J Li… - Proceedings of the …, 2024 - openaccess.thecvf.com
The fidelity of relighting is bounded by both geometry and appearance representations. For
geometry both mesh and volumetric approaches have difficulty modeling intricate structures …

Authentic volumetric avatars from a phone scan

C Cao, T Simon, JK Kim, G Schwartz… - ACM Transactions on …, 2022 - dl.acm.org
Creating photorealistic avatars of existing people currently requires extensive person-
specific data capture, which is usually only accessible to the VFX industry and not the …

P2p: Tuning pre-trained image models for point cloud analysis with point-to-pixel prompting

Z Wang, X Yu, Y Rao, J Zhou… - Advances in neural …, 2022 - proceedings.neurips.cc
Nowadays, pre-training big models on large-scale datasets has become a crucial topic in
deep learning. The pre-trained models with high representation ability and transferability …

Sapiens: Foundation for human vision models

R Khirodkar, T Bagautdinov, J Martinez… - … on Computer Vision, 2025 - Springer
We present Sapiens, a family of models for four fundamental human-centric vision tasks–2D
pose estimation, body-part segmentation, depth estimation, and surface normal prediction …