SM Park, YG Kim - IEEE access, 2022 - ieeexplore.ieee.org
Unlike previous studies on the Metaverse based on Second Life, the current Metaverse is based on the social value of Generation Z that online and offline selves are not different …
Recent advances in machine learning have led to increased interest in solving visual computing problems using methods that employ coordinate‐based neural networks. These …
Y Xu, B Chen, Z Li, H Zhang, L Wang… - Proceedings of the …, 2024 - openaccess.thecvf.com
Creating high-fidelity 3D head avatars has always been a research hotspot but there remains a great challenge under lightweight sparse view setups. In this paper we propose …
Abstract We present Neural Head Avatars, a novel neural representation that explicitly models the surface geometry and appearance of an animatable human avatar that can be …
We present AvatarReX, a new method for learning NeRF-based full-body avatars from video data. The learnt avatar not only provides expressive control of the body, hands and the face …
The fidelity of relighting is bounded by both geometry and appearance representations. For geometry both mesh and volumetric approaches have difficulty modeling intricate structures …
Creating photorealistic avatars of existing people currently requires extensive person- specific data capture, which is usually only accessible to the VFX industry and not the …
Nowadays, pre-training big models on large-scale datasets has become a crucial topic in deep learning. The pre-trained models with high representation ability and transferability …
We present Sapiens, a family of models for four fundamental human-centric vision tasks–2D pose estimation, body-part segmentation, depth estimation, and surface normal prediction …