Gamified crowdsourcing: Conceptualization, literature review, and future agenda

B Morschheuser, J Hamari, J Koivisto… - International Journal of …, 2017 - Elsevier
Two parallel phenomena are gaining attention in human–computer interaction research:
gamification and crowdsourcing. Because crowdsourcing's success depends on a mass of …

Shallow and deep convolutional networks for saliency prediction

J Pan, E Sayrol, X Giro-i-Nieto… - Proceedings of the …, 2016 - openaccess.thecvf.com
The prediction of salient areas in images has been traditionally addressed with hand-crafted
features based on neuroscience principles. This paper, however, addresses the problem …

[HTML][HTML] A technical survey on statistical modelling and design methods for crowdsourcing quality control

Y Jin, M Carman, Y Zhu, Y Xiang - Artificial Intelligence, 2020 - Elsevier
Online crowdsourcing provides a scalable and inexpensive means to collect knowledge (eg
labels) about various types of data items (eg text, audio, video). However, it is also known to …

The gamification of work: Lessons from crowdsourcing

B Morschheuser, J Hamari - Journal of Management Inquiry, 2019 - journals.sagepub.com
The nature of work and management are in flux; work is increasingly distributed, sporadic,
community-driven, and motivated by constant self-development. Developments such as …

All that glitters is not gold: An investigation into the undesired effects of gamification and how to mitigate them through gamification design

M Bekk, R Eppmann, K Klein, F Völckner - International Journal of …, 2022 - Elsevier
Although gamification has received considerable attention from both researchers and
practitioners, its influence on consumers remains ambiguous. This paper proposes that a …

LanT: finding experts for digital calligraphy character restoration

K Han, W You, H Deng, L Sun, J Song, Z Hu… - Multimedia Tools and …, 2024 - Springer
Ancient calligraphy manuscripts often suffered from degradation due to human factors and
natural weathering. Image restoration techniques restore the degraded contents in …

Is virtual citizen science a game?

E Simperl, N Reeves, C Phethean, T Lynes… - ACM Transactions on …, 2018 - dl.acm.org
The use of game elements within virtual citizen science is increasingly common, promising
to bring increased user activity, motivation, and engagement to large-scale scientific …

Outlining objects for interactive segmentation on touch devices

M Pizenberg, A Carlier, E Faure… - Proceedings of the 25th …, 2017 - dl.acm.org
Interactive segmentation consists in building a pixel-wise partition of an image, into
foreground and background regions, with the help of user inputs. Most state-of-the-art …

[PDF][PDF] The gamification of crowdsourcing systems: Empirical investigations and design

B Morschheuser - 2017 - d-nb.info
Recent developments in modern information and communication technologies have
spawned two rising phenomena, gamification and crowdsourcing, which are increasingly …

A Systematic Review of Gamified Systems: A New Model for Strategic Development in Future Gamification Research

E Nasirzadeh - Journal of Information Technology Management, 2024 - jitm.ut.ac.ir
Today, gamification is being used in various areas such as education, health, and business
to enhance engagement and increase the system's efficiency. Despite significant scholarly …