Redirected walking for exploring immersive virtual spaces with HMD: a comprehensive review and recent advances

L Fan, H Li, M Shi - IEEE Transactions on Visualization and …, 2022 - ieeexplore.ieee.org
Real walking techniques can provide the user with a more natural, highly immersive walking
experience compared to the experience of other locomotion techniques. In contrast to the …

A comprehensive review of redirected walking techniques: Taxonomy, methods, and future directions

YJ Li, F Steinicke, M Wang - Journal of Computer Science and Technology, 2022 - Springer
Virtual reality (VR) allows users to explore and experience a computer-simulated virtual
environment so that VR users can be immersed in a totally artificial virtual world and interact …

Virtual locomotion: a survey

M Al Zayer, P MacNeilage… - IEEE transactions on …, 2018 - ieeexplore.ieee.org
Virtual reality (VR) has enjoyed significant popularity in recent years. Where navigation has
been a fundamental appeal of 3D applications for decades, facilitating this in VR has been …

In the blink of an eye: leveraging blink-induced suppression for imperceptible position and orientation redirection in virtual reality

E Langbehn, F Steinicke, M Lappe, GF Welch… - ACM Transactions on …, 2018 - dl.acm.org
Immersive computer-generated environments (aka virtual reality, VR) are limited by the
physical space around them, eg, enabling natural walking in VR is only possible by …

Bending the curve: Sensitivity to bending of curved paths and application in room-scale vr

E Langbehn, P Lubos, G Bruder… - IEEE transactions on …, 2017 - ieeexplore.ieee.org
Redirected walking (RDW) promises to allow near-natural walking in an infinitely large
virtual environment (VE) by subtle manipulations of the virtual camera. Previous experiments …

Estimation of rotation gain thresholds considering fov, gender, and distractors

NL Williams, TC Peck - IEEE transactions on visualization and …, 2019 - ieeexplore.ieee.org
Redirected walking techniques enable users to naturally locomote in virtual environments
(VEs) that are larger than the tracked space. Redirected walking imperceptibly transforms …

Object manipulation in virtual reality under increasing levels of translational gain

G Wilson, M McGill, M Jamieson… - Proceedings of the …, 2018 - dl.acm.org
Room-scale Virtual Reality (VR) has become an affordable consumer reality, with
applications ranging from entertainment to productivity. However, the limited physical space …

Rethinking redirected walking: On the use of curvature gains beyond perceptual limitations and revisiting bending gains

M Rietzler, J Gugenheimer, T Hirzle… - … symposium on mixed …, 2018 - ieeexplore.ieee.org
Redirected walking (RDW) allows virtual reality (VR) users to walk infinitely while staying
inside a finite physical space through subtle shifts (gains) of the scene to redirect them back …

Redirected jumping: Imperceptibly manipulating jump motions in virtual reality

D Hayashi, K Fujita, K Takashima… - … IEEE Conference on …, 2019 - ieeexplore.ieee.org
Jumping is a fundamental movement in our daily lives that is often used in many video
games. However, little research has been done on jumping and its possible use as a …

I can see on my feet while walking: Sensitivity to translation gains with visible feet

L Kruse, E Langbehn, F Steinicke - 2018 IEEE conference on …, 2018 - ieeexplore.ieee.org
Redirected walking allows users to explore immersive virtual environments by real walking
even when the physical tracking space is limited. Redirected walking is usually implemented …