Introduction to Positive Media Psychology summarizes and synthesizes the key concepts, theories, and empirical findings on the positive emotional, cognitive, and behavioral effects …
The objective of exposing girls to Computer Science as a career option has led to research directed towards gaming activities for girls. These activities include both game play and …
This accessible textbook gives students the tools they need to analyze games using strategies borrowed from textual analysis. As the field of game studies grows, videogame …
A general introduction to archeogaming describing the intersection of archaeology and video games and applying archaeological method and theory into understanding game …
E Dubourg, N Baumard - Behavioral and Brain Sciences, 2022 - cambridge.org
Imaginary worlds are extremely successful. The most popular fictions produced in the last few decades contain such a fictional world. They can be found in all fictional media, from …
MJE Heras, M Guerrero… - Revista latina de …, 2019 - dialnet.unirioja.es
El acceso a nuevas plataformas y medios en el ámbito digital está sirviendo como canal de comunicación entre los jóvenes de una forma rápida y sencilla. Cada día surgen nuevas …
The significance of play in the construction of landscape involving the feedback relationships between social conventions and the individual and between the individual and …
While game-based learning (GBL) environments have been shown to facilitate learning, in culturally diverse populations (eg, university classrooms), GBL may only appeal to a subset …
R Bergonse - The Computer Games Journal, 2017 - Springer
During the last five decades, videogames evolved into a major component of popular culture as well as a multi-billion-dollar industry. The medium diversified tremendously, currently …