[图书][B] Video games as culture: Considering the role and importance of video games in contemporary society

D Muriel, G Crawford - 2018 - taylorfrancis.com
Video games are becoming culturally dominant. But what does their popularity say about our
contemporary society? This book explores video game culture, but in doing so, utilizes video …

[图书][B] Introduction to positive media psychology

AA Raney, SH Janicke-Bowles, MB Oliver, KR Dale - 2020 - taylorfrancis.com
Introduction to Positive Media Psychology summarizes and synthesizes the key concepts,
theories, and empirical findings on the positive emotional, cognitive, and behavioral effects …

[HTML][HTML] Improving girls' perception of computer science as a viable career option through game playing and design: Lessons from a systematic literature review

K Sharma, JC Torrado, J Gómez, L Jaccheri - Entertainment Computing, 2021 - Elsevier
The objective of exposing girls to Computer Science as a career option has led to research
directed towards gaming activities for girls. These activities include both game play and …

[图书][B] Introduction to game analysis

C Fernández-Vara - 2019 - taylorfrancis.com
This accessible textbook gives students the tools they need to analyze games using
strategies borrowed from textual analysis. As the field of game studies grows, videogame …

[图书][B] Archaeogaming: An introduction to archaeology in and of video games

A Reinhard - 2018 - books.google.com
A general introduction to archeogaming describing the intersection of archaeology and
video games and applying archaeological method and theory into understanding game …

Why imaginary worlds? The psychological foundations and cultural evolution of fictions with imaginary worlds

E Dubourg, N Baumard - Behavioral and Brain Sciences, 2022 - cambridge.org
Imaginary worlds are extremely successful. The most popular fictions produced in the last
few decades contain such a fictional world. They can be found in all fictional media, from …

Jugadores, escritores e influencers en redes sociales: procesos de profesionalización entre adolescentes

MJE Heras, M Guerrero… - Revista latina de …, 2019 - dialnet.unirioja.es
El acceso a nuevas plataformas y medios en el ámbito digital está sirviendo como canal de
comunicación entre los jóvenes de una forma rápida y sencilla. Cada día surgen nuevas …

Functions of landscape in games—A theoretical approach with case examples

O Kühne, C Jenal, D Edler - Arts, 2020 - mdpi.com
The significance of play in the construction of landscape involving the feedback
relationships between social conventions and the individual and between the individual and …

Cultural implications in the acceptability of game-based learning

KS Jossan, A Gauthier, J Jenkinson - Computers & Education, 2021 - Elsevier
While game-based learning (GBL) environments have been shown to facilitate learning, in
culturally diverse populations (eg, university classrooms), GBL may only appeal to a subset …

Fifty years on, what exactly is a videogame? An essentialistic definitional approach

R Bergonse - The Computer Games Journal, 2017 - Springer
During the last five decades, videogames evolved into a major component of popular culture
as well as a multi-billion-dollar industry. The medium diversified tremendously, currently …