Why are serious games often less attractive to play? How is it possible that since the 70's it has seldom been possible to design really good and attractive Games for Health (G4H) …
The design of Behavior Change Support Systems (BCSSs) is a multi-and interdisciplinary process that involves a deep understanding of the user, mediator, social contexts and …
This paper presents the design and development of Bias Blaster. Bias Blaster is a proof-of- concept integrated bubble-shooter game with an evidencebased therapeutic intervention, ie …