[图书][B] Music video games: Performance, politics, and play

M Austin - 2016 - books.google.com
Music Video Games takes a look (and listen) at the popular genre of music games–video
games in which music is at the forefront of player interaction and gameplay. With chapters …

Guitar learning, pedagogy, and technology: A historical outline

RC Rodriguez, V Marone - Social Sciences and Education Research …, 2021 - ceeol.com
This article offers a bird's-eye view of the evolution of guitar learning and pedagogy in the
XX and XXI centuries, supported, and often propelled by emerging popular musical styles …

Otogarden Exploring Musical Improvisation in Video Games

C Oliva, A Poutiainen - Journal of Sound and Music in Games, 2022 - online.ucpress.edu
In this article we present ludomusicological research associated with the development of the
video game Otogarden. Players of Otogarden are able to repeat short musical phrases …

Rocksmith and the shaping of player experience

D O'Meara - Music video games, 2016 - books.google.com
Atthe peak of its franchise, Guitar Hero III sold over 16 million copies. 1 Since 2008,
however, sales of music games like Guitar Hero have plummeted. In 2008, music games …

Rocksmith All Nite: Technology-Mediated Guitar Learning in an Online Affinity Space

RC Rodriguez - 2019 - search.proquest.com
In efforts to gain a deeper understanding of how technologies can provide alternative ways
for people to learn how to play a musical instrument, this dissertation explores how digital …

Digitális eszközök használata az ének-zene órán: első osztályos tanulókkal folytatott kísérlet eredményei

N Szabó, K Józsa, M Janurik - Magyar …, 2021 - magyarpedagogia.bibl.u-szeged.hu
A digitális eszközök oktatásban való felhasználásának, tapasztalatainak világszerte kiterjedt
irodalma van. Újabb és újabb eszközöket, módszereket ismerhetünk meg, melyek a …

Poking the pillars: A preliminary evaluation of integration, diversity, and creativity

E Sayrs - College Music Symposium, 2016 - JSTOR
This article provides a preliminary critical evaluation of the central tenets of the report of the
CMS Task Force on the Undergraduate Music Major (TFUMM) in the context of current music …

Zenei Fejlesztés Első Osztályosok Körében Digitális Eszközök Használatával az Ének-Zene Órán

S Norbert - 2022 - search.proquest.com
Kutatásunkban a digitális eszközök ének-zene órai felhasználásának eredményességét
vizsgáltuk első osztályos tanulók bevonásával. Kísérletünkben az ének-zene oktatás …

Pitching the Rhythm: Music Games for the iPad

N Fleshner - Music Video Games: Performance, Politics, and Play, 2016 - books.google.com
These games incorporate players actively responding to both visual and auditory cues in a
quest to accurately mimic various rhythmic patterns. While the music in these games …

Otogarden: exploring musical improvisation in digital games

C Oliva - 2021 - um.edu.mt
This paper presents the ludomusicological research associated with the development of a
digital game: Otogarden (Oliva, 2021). If “making an actual game [...] is useful to materialize …