Perceiving distance in virtual reality: theoretical insights from contemporary technologies

SH Creem-Regehr, JK Stefanucci… - … Transactions of the …, 2023 - royalsocietypublishing.org
Decades of research have shown that absolute egocentric distance is underestimated in
virtual environments (VEs) when compared with the real world. This finding has implications …

Investigating and acquiring motor expertise using virtual reality

M Mangalam, M Yarossi… - Journal of …, 2023 - journals.physiology.org
After just months of simulated training, on January 19, 2019 a 23-year-old E-sports pro-
gamer, Enzo Bonito, took to the racetrack and beat Lucas di Grassi, a Formula E and ex …

Over my hand: Using a personalized hand in vr to improve object size estimation, body ownership, and presence

S Jung, G Bruder, PJ Wisniewski, C Sandor… - Proceedings of the …, 2018 - dl.acm.org
When estimating the distance or size of an object in the real world, we often use our own
body as a metric; this strategy is called body-based scaling. However, object size estimation …

The effect of hand size and interaction modality on the virtual hand illusion

L Lin, A Normoyle, A Adkins, Y Sun… - … IEEE Conference on …, 2019 - ieeexplore.ieee.org
Most commercial virtual reality applications with self avatars provide users with a “one-size
fits all” avatar. While the height of this body may be scaled to the user's height, other body …

Virtual hand realism affects object size perception in body-based scaling

N Ogawa, T Narumi, M Hirose - … on Virtual Reality and 3D User …, 2019 - ieeexplore.ieee.org
How does the representation of an embodied avatar influence the way in which one
perceives the scale of a virtual environment? In virtual reality, it is common to embody …

GulliVR: A walking-oriented technique for navigation in virtual reality games based on virtual body resizing

A Krekhov, S Cmentowski, K Emmerich… - Proceedings of the …, 2018 - dl.acm.org
Virtual reality games are often centered around our feeling of'being there'. That presence
can be significantly enhanced by supporting physical walking. Although modern virtual …

Performance and user experience studies of hilles: Home-based immersive lower limb exergame system

YY Chung, TM Annaswamy… - Proceedings of the 14th …, 2023 - dl.acm.org
Head-Mounted Devices (HMDs) have become popular for home-based immersive gaming.
However, using lower limb motion in the immersive virtual environment is still restricted. This …

Empirically evaluating the effects of perceptual information channels on the size perception of tangibles in near-field virtual reality

AG de Siqueira, R Venkatakrishnan… - 2021 IEEE Virtual …, 2021 - ieeexplore.ieee.org
Immersive Virtual Environments (IVEs) incorporating tangibles are becoming more
accessible. The success of applications combining 3D printed tangibles and VR often …

Vr grabbers: Ungrounded haptic retargeting for precision grabbing tools

J Yang, H Horii, A Thayer, R Ballagas - Proceedings of the 31st Annual …, 2018 - dl.acm.org
Haptic feedback in VR is important for realistic simulation in virtual reality. However,
recreating the haptic experience for hand tools in VR traditionally requires hardware with …

Comparing the effects of visual realism on size perception in vr versus real world viewing through physical and verbal judgments

IA Wijayanto, SV Babu, CC Pagano… - IEEE Transactions on …, 2023 - ieeexplore.ieee.org
Virtual Reality (VR) is well-known for its use in interdisciplinary applications and research.
The visual representation of these applications could vary depending in their purpose and …