After just months of simulated training, on January 19, 2019 a 23-year-old E-sports pro- gamer, Enzo Bonito, took to the racetrack and beat Lucas di Grassi, a Formula E and ex …
When estimating the distance or size of an object in the real world, we often use our own body as a metric; this strategy is called body-based scaling. However, object size estimation …
Most commercial virtual reality applications with self avatars provide users with a “one-size fits all” avatar. While the height of this body may be scaled to the user's height, other body …
N Ogawa, T Narumi, M Hirose - … on Virtual Reality and 3D User …, 2019 - ieeexplore.ieee.org
How does the representation of an embodied avatar influence the way in which one perceives the scale of a virtual environment? In virtual reality, it is common to embody …
Virtual reality games are often centered around our feeling of'being there'. That presence can be significantly enhanced by supporting physical walking. Although modern virtual …
Head-Mounted Devices (HMDs) have become popular for home-based immersive gaming. However, using lower limb motion in the immersive virtual environment is still restricted. This …
Immersive Virtual Environments (IVEs) incorporating tangibles are becoming more accessible. The success of applications combining 3D printed tangibles and VR often …
Haptic feedback in VR is important for realistic simulation in virtual reality. However, recreating the haptic experience for hand tools in VR traditionally requires hardware with …
IA Wijayanto, SV Babu, CC Pagano… - IEEE Transactions on …, 2023 - ieeexplore.ieee.org
Virtual Reality (VR) is well-known for its use in interdisciplinary applications and research. The visual representation of these applications could vary depending in their purpose and …