What we do not know about advergames: a literature review

L Cañete Sanz, T De La Hera - Frontiers in Communication, 2023 - frontiersin.org
Introduction This study presents the findings of a systematic literature review on the
academic study of advergames. The evolution of the marketing paradigm has recently …

[PDF][PDF] Methodological challenges in the transition towards online audience research

D Mathieu, M Vicente-Mariño, MJ Brites, I Amaral… - Particip …, 2016 - forskning.ruc.dk
This review of the literature published between 2005 and 2014 presents an overview of the
methodological environment in which audience research is transiting towards the study of …

Computer-generated pornography and convergence: Animation and algorithms as new digital desire

R Saunders - Convergence, 2019 - journals.sagepub.com
This article is one of the first to consider the digital phenomenon of computer-generated
imagery (CGI) pornography, a highly significant site of convergence that combines the …

Identifying the success factors of advergames: a mixed-method approach

M Jami Pour, S Sadeghi, E Yahyaei - Arts and the Market, 2020 - emerald.com
Purpose Advergame as a new approach in advertising has recently attracted the attention of
many researchers and practitioners. Despite the growing investment, managers still do not …

No more jokes: Comic complexity, Adult Swim and a political aesthetic model of humour

N Holm - European Journal of Cultural Studies, 2022 - journals.sagepub.com
For such a complex cultural form, the politics of humour have historically been understood in
highly reductive terms: either as an abstract political function (eg carnival or ridicule) or as a …

Disparaging humorous advertising: A bibliometric review

MC Voutsa - Journal of Marketing Communications, 2024 - Taylor & Francis
The proliferation of disparaging humorous advertising (DHA) has garnered significant
interest among researchers due to its dual potential to engage and offend audiences. Its …

OPEN ACCESS EDITED BY

T De La Hera, B Caci, D Possler… - The dark and the light …, 2024 - books.google.com
Method: Twelve adult players with bereavement experiences (six male, six female, age
range: 20-31) played two video games (Bear's Restaurant and Spiritfarer). Their …

El advergame como branded content en el contexto de la comunicación integrada: Una fundamentación estratégica, formal y evolutiva

L Cañete Sanz - Proyecto de investigación:, 2021 - digitum.um.es
Esta tesis analiza el uso de los juegos en el ecosistema de marketing. En especial, se
centra en el concepto de advergame como subgénero de branded content. Aunque existen …

“You Pass Butter”: The Messages of Media and Technology in Rick and Morty

T Holland - Unlocking social theory with popular culture: Remixing …, 2021 - Springer
The animated science fiction comedy Rick and Morty extensively demonstrates the role of
media and technology in human society, a key concern of theorists such as Marshall …

THE SOUNDTRACK ALBUM

PN Reinsch, L Westrup - api.taylorfrancis.com
The Soundtrack Album: Listening to Media offers the first sustained exploration of the
soundtrack album as a distinctive form of media. Soundtrack albums have been part of our …