The effect of stereo display deficiencies on virtual hand pointing

MD Barrera Machuca, W Stuerzlinger - … of the 2019 CHI conference on …, 2019 - dl.acm.org
The limitations of stereo display systems affect depth perception, eg, due to the vergence-
accommodation conflict or diplopia. We performed three studies to understand how stereo …

Do head-mounted display stereo deficiencies affect 3D pointing tasks in AR and VR?

AU Batmaz, MDB Machuca, DM Pham… - … IEEE conference on …, 2019 - ieeexplore.ieee.org
Most AR and VR headsets use stereoscopic displays to show virtual objects in 3D. However,
the limitations of current stereo display systems affect depth perception through conflicting …

Precision vs. power grip: A comparison of pen grip styles for selection in virtual reality

AU Batmaz, AK Mutasim… - 2020 IEEE conference on …, 2020 - ieeexplore.ieee.org
While commercial Virtual Reality (VR) controllers are mostly designed to be held in a power
grip, previous research showed that using pen-like devices with a precision grip can …

Effective throughput analysis of different task execution strategies for mid-air fitts' tasks in virtual reality

AU Batmaz, W Stuerzlinger - IEEE Transactions on …, 2022 - ieeexplore.ieee.org
Fitts' law and throughput based on effective measures are two mathematical models
frequently used to analyze human motor performance in a standardized pointing task, eg, to …

Re-investigating the effect of the vergence-accommodation conflict on 3d pointing

AU Batmaz, R Turkmen, M Sarac… - Proceedings of the 29th …, 2023 - dl.acm.org
The vergence-accommodation conflict (VAC) limits user performance in current Virtual
Reality (VR) systems. In this paper, we investigate the effects of the VAC in a single-focal VR …

My eyes hurt: Effects of jitter in 3d gaze tracking

MH Mughrabi, AK Mutasim… - … IEEE Conference on …, 2022 - ieeexplore.ieee.org
Jitter, small fluctuations in the signal, is one of the major sources for a decrease in motor
performance and a negative user experience in virtual reality (VR) systems. Current …

The effect of rotational jitter on 3D pointing tasks

AU Batmaz, W Stuerzlinger - Extended Abstracts of the 2019 CHI …, 2019 - dl.acm.org
Even when in a static position, data acquired from 6 Degrees of Freedom (DoF) trackers is
affected by noise, which is typically called jitter. In this study, we analyzed the effects of 3D …

Effects of 3D rotational jitter and selection methods on 3D pointing tasks

AU Batmaz, W Stuerzlinger - … on Virtual Reality and 3D User …, 2019 - ieeexplore.ieee.org
3D pointing is an integral part of Virtual Reality interaction. Typical pointing devices rely on
3D trackers and are thus subject to fluctuations in the reported pose, ie, jitter. In this work, we …

A fitts' law evaluation of visuo-haptic fidelity and sensory mismatch on user performance in a near-field disc transfer task in virtual reality

D Brickler, RJ Teather, AT Duchowski… - ACM Transactions on …, 2020 - dl.acm.org
The trade-off between speed and accuracy in precision tasks is important to evaluate during
user interaction with input devices. When different sensory cues are added or altered in such …

Effect of stereo deficiencies on virtual distal pointing

AU Batmaz, M Hudhud Mughrabi… - Proceedings of the 28th …, 2022 - dl.acm.org
Previous work has shown that the mismatch between disparity and optical focus cues, ie, the
vergence and accommodation conflict (VAC), affects virtual hand selection in immersive …