[HTML][HTML] Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based …

J Krath, L Schürmann, HFO Von Korflesch - Computers in Human Behavior, 2021 - Elsevier
Despite increasing scientific interest in explaining how gamification supports positive affect
and motivation, behavior change and learning, there is still a lack of an overview of the …

Gamification of e-learning in higher education: a systematic literature review

A Khaldi, R Bouzidi, F Nader - Smart Learning Environments, 2023 - Springer
In recent years, university teaching methods have evolved and almost all higher education
institutions use e-learning platforms to deliver courses and learning activities. However …

Sustaining student roles, digital literacy, learning achievements, and motivation in online learning environments during the COVID-19 pandemic

Z Yu - Sustainability, 2022 - mdpi.com
The sudden COVID-19 pandemic has forced many educational institutes to shut down and
many students to stay home receiving online learning. This study aims to identify the …

Education of preschool and elementary teachers on the use of adaptive gamification in science education

AI Zourmpakis, S Papadakis… - International Journal …, 2022 - inderscienceonline.com
The use of games regarding education is not something new. Their use, especially in the
early stages of the education system, is notably widespread in helping students learn and …

Serious games in science education: a systematic literature

M Ullah, SU Amin, M Munsif, MM Yamin… - Virtual Reality & …, 2022 - Elsevier
Teaching science through computer games, simulations, and artificial intelligence (AI) is an
increasingly active research field. To this end, we conducted a systematic literature review …

Using gamification to support learning in K‐12 education: A systematic literature review

H Dehghanzadeh, M Farrokhnia… - British Journal of …, 2024 - Wiley Online Library
Using gamification to support learning in K‐12 education has received much attention from
scholars in recent years. However, there is still a lack of comprehensive understanding of …

Teachers' perception towards the use of Quizizz in the teaching and learning of English: A systematic review

TM Lim, MM Yunus - Sustainability, 2021 - mdpi.com
The teaching and learning of English as a second language have always been emphasized
by the Ministry of Education (MOE). In the Malaysia Education Blueprint (2013–2025) …

Exploring the Use of Educational Robotics in primary school and its possible place in the curricula

E Tzagkaraki, S Papadakis… - Educational Robotics …, 2021 - Springer
This paper is a brief review of the literature on the use of educational robotics in primary
school. The purpose is to explore the application of robotics and, more specifically, the …

Gamification in education: A scientometric, content and co-occurrence analysis of systematic review and meta-analysis articles

S Nadi-Ravandi, Z Batooli - Education and Information Technologies, 2022 - Springer
This study seeks scientometric, content and co-occurrence analysis of systematic review and
Meta-analysis articles in the field of gamification in education. In terms of purpose, this is an …

Is sustainable online learning possible with gamification?—The effect of gamified online learning on student learning

S Park, S Kim - Sustainability, 2021 - mdpi.com
The use of gamification is garnering attention as a method that promotes sustainable
learning during the coronavirus disease 2019 (COVID-19) era. This study investigates the …