Critical success factors to improve the game development process from a developer's perspective

S Aleem, LF Capretz, F Ahmed - Journal of computer science and …, 2016 - Springer
The growth of the software game development industry is enormous and is gaining
importance day by day. This growth imposes severe pressure and a number of issues and …

Procedural city generation beyond game development

JS Kim, H Kavak, A Crooks - SIGSPATIAL Special, 2018 - dl.acm.org
The common trend in the scientific inquiry of urban areas and their populations is to use real-
world geographic and population data to understand, explain, and predict urban …

Deep convolutional generative adversarial network for procedural 3d landscape generation based on dem

A Wulff-Jensen, NN Rant, TN Møller… - … , Game Creation, Design …, 2018 - Springer
This paper proposes a novel framework for improving procedural generation of 3D
landscapes using machine learning. We utilized a Deep Convolutional Generative …

Systematic Literature Review of Meta-heuristic Algorithms and their Application in Procedural Content Generation (PCG) in the Context of Computer Games

S Alyaseri, R Sinha, P Nand - 2024 - researchsquare.com
This study investigated the use of metaheuristics and algorithms inspired by nat-ural
processes to determine optimal solutions for procedural content generation (PCG) for the …

Effects of pcg on creativity in playful city-building environments in vr

G Volkmar, D Alexandrovsky, AE Eilks… - Proceedings of the …, 2022 - dl.acm.org
The use of procedural content generation (PCG) in the context of video games has
increased over the years as it provides an economical way to generate game content whilst …

[PDF][PDF] A math educacional computer game using procedural content generation

L Rodrigues, RP Bonidia… - Brazilian Symposium on …, 2017 - researchgate.net
This paper presents an educational game, MentalMath, with the goal of motivating its users
to practice math by solving problems. It uses, besides gamification, procedural content …

A critical evaluation of procedural content generation approaches for Digital Twins

A Latif, MF Zuhairi, FQ Khan, P Randhawa… - Journal of …, 2022 - Wiley Online Library
Procedural content generation (PCG) of terrains is one of the main building blocks for
creating an automated and real‐time virtual world. This study provides and in‐depth review …

An interactive multi-agent system for game design

J Kruse, AM Connor, S Marks - The Computer Games Journal, 2021 - Springer
This paper presents a novel approach to procedural generation of game maps for multi-
player, competitive video games. A multi-agent evolutionary system is employed to place …

Procedural generation of 3D canyons

DM De Carli, CT Pozzer, F Bevilacqua… - 2014 27th SIBGRAPI …, 2014 - ieeexplore.ieee.org
This paper presents a non-assisted method for procedural generation of 3D canyon scenes.
Our approach combines techniques of computer graphics, computer vision, image …

Procedural Content Generation in Games: A Survey with Insights on Emerging LLM Integration

MF Maleki, R Zhao - Proceedings of the AAAI Conference on Artificial …, 2024 - ojs.aaai.org
Abstract Procedural Content Generation (PCG) is defined as the automatic creation of game
content using algorithms. PCG has a long history in both the game industry and the …