The common trend in the scientific inquiry of urban areas and their populations is to use real- world geographic and population data to understand, explain, and predict urban …
A Wulff-Jensen, NN Rant, TN Møller… - … , Game Creation, Design …, 2018 - Springer
This paper proposes a novel framework for improving procedural generation of 3D landscapes using machine learning. We utilized a Deep Convolutional Generative …
This study investigated the use of metaheuristics and algorithms inspired by nat-ural processes to determine optimal solutions for procedural content generation (PCG) for the …
G Volkmar, D Alexandrovsky, AE Eilks… - Proceedings of the …, 2022 - dl.acm.org
The use of procedural content generation (PCG) in the context of video games has increased over the years as it provides an economical way to generate game content whilst …
This paper presents an educational game, MentalMath, with the goal of motivating its users to practice math by solving problems. It uses, besides gamification, procedural content …
Procedural content generation (PCG) of terrains is one of the main building blocks for creating an automated and real‐time virtual world. This study provides and in‐depth review …
This paper presents a novel approach to procedural generation of game maps for multi- player, competitive video games. A multi-agent evolutionary system is employed to place …
DM De Carli, CT Pozzer, F Bevilacqua… - 2014 27th SIBGRAPI …, 2014 - ieeexplore.ieee.org
This paper presents a non-assisted method for procedural generation of 3D canyon scenes. Our approach combines techniques of computer graphics, computer vision, image …
MF Maleki, R Zhao - Proceedings of the AAAI Conference on Artificial …, 2024 - ojs.aaai.org
Abstract Procedural Content Generation (PCG) is defined as the automatic creation of game content using algorithms. PCG has a long history in both the game industry and the …