Moving consumers from free to fee in platform-based markets: an empirical study of multiplayer online battle arena games

L Wang, PB Lowry, X Luo, H Li - Information Systems …, 2023 - pubsonline.informs.org
Companies in platform-based business markets have widely embraced freemium business
models where profit primarily depends on a minority of paying customers. However, the key …

Ludic ethics: The ethical negotiations of players in online multiplayer games

LA Sparrow, M Gibbs, M Arnold - Games and Culture, 2021 - journals.sagepub.com
This study introduces the ludic ethics approach for understanding the moral deliberations of
players of online multiplayer games. Informed by a constructivist paradigm that places …

Personality differences between videogame vs. non-videogame consumers using the HEXACO model

AZ Abbasi, DH Ting, H Hlavacs, B Wilson, U Rehman… - Current …, 2020 - Springer
This study investigates whether there exist personality differences between consumers of
videogames and non-consumers of videogames. This is explored through the HEXACO …

How character-centric game icon design affects the perception of gameplay

X Cao, M Watanabe, K Ono - Applied Sciences, 2021 - mdpi.com
Mobile games are developing rapidly as an important part of the national economy.
Gameplay is an important attribute, and a game's icon sometimes determines the user's …

Using interactive platform “Round” to organize online leisure activities for children during the pandemic

LR Kayumova, LN Gainullina… - Eurasia Journal of …, 2021 - ejmste.com
The speed with which interactive platforms are being modernized is increasing every year.
The number of their users and consequently, the demand in such platforms are also rising …

Playing mean: Does it imply a mean player?

J Drmola, J Kleiner - Cyberpsychology: Journal of Psychosocial …, 2024 - cyberpsychology.eu
Games allow players significant freedom to express themselves and behave as they see fit.
As a consequence, in some games more than others, we may encounter hostile behavior …

Why Did You Pick that Army? Player Personality Traits and Faction Choice in the Miniature Wargame Warhammer Fantasy Battle

OKV Lindahl, A Timonen… - Imagination, Cognition …, 2024 - journals.sagepub.com
Previous research has focused on how the personality of miniature wargame players differ
compared to players of other games and how personality is linked to motivations for …

[HTML][HTML] The image ratios for designing cute nonhuman anthropomorphic characters

CY Chen, XQ Zhunag - Entertainment Computing, 2023 - Elsevier
Nonhuman anthropomorphic characters have found wide use in various entertainment
media, particularly animations, comic books, and games, and the designs of these …

Moving consumers from 'free'to 'fee': Addressing the vexing differentiation and fairness issues in the platform-based market of multiplayer online battle arena (MOBA) …

L Wang, PB Lowry, XR Luo, H Li - 2022 - vtechworks.lib.vt.edu
Companies in platform-based business markets have widely embraced freemium business
models where profit primarily depends on a minority of paying customers. However, the key …

Determinant Factors of Intention to Buy Virtual Items on Online Games

YU Chandra, RH Lucas, RY Maruo… - 2021 3rd International …, 2021 - ieeexplore.ieee.org
People have many hobbies that can be done. One of the hobbies you can do is play. Playing
here is not just playing physically, but now with the advancement of technology, playing …