A comprehensive taxonomy for serious games

RP De Lope, N Medina-Medina - Journal of Educational …, 2017 - journals.sagepub.com
This article highlights the importance of establishing comprehensive taxonomies in the
booming sector of serious games. Although various authors have proposed partial …

A brief review of game engines for educational and serious games development

H Marin-Vega, G Alor-Hernández… - Journal of Information …, 2017 - igi-global.com
Gamification is the use of game design elements to enhance the teaching-learning process
and turn a regular, non-game activity into a fun, engaging game. Simultaneously, serious …

[PDF][PDF] How enterprises play: Towards a taxonomy for enterprise gamification

M Raftopoulos, S Walz, S Greuter - Conference: Diversity of Play …, 2015 - researchgate.net
Our research into the enterprise gamification domain was designed to investigate the
different objectives, purposes, target audiences, game design patterns and technology used …

Stakeholder engagement in sustainable tourism planning through serious gaming

L Lalicic, J Weber-Sabil - Qualitative Methodologies in Tourism …, 2022 - taylorfrancis.com
Serious gaming is an interdisciplinary and co-creative research methodology, which allows
participants to proactively engage in role-playing and co-creating strategies. During the …

Asking ethical questions in research using immersive virtual and augmented reality technologies with children and youth

E Southgate, SP Smith, J Scevak - 2017 IEEE virtual reality (VR …, 2017 - ieeexplore.ieee.org
The increasing availability of intensely immersive virtual, augmented and mixed reality
experiences using head-mounted displays (HMD) has prompted deliberations about the …

A survey of educational games as interaction design tools for affective learning: Thematic analysis taxonomy

Z Yusoff, A Kamsin, S Shamshirband… - Education and …, 2018 - Springer
A Computer game is the new platform in generating learning experiences for educational
purposes. There are many educational games that have been used as an interaction design …

Analytical hierarchy process applied to pedagogical method selection problems

H Chaibate, A Hadek, S Ajana… - Education Research …, 2021 - Wiley Online Library
The purpose of this study is to apply multicriteria decision‐making (MCDM) methods,
namely, analytic hierarchy process (AHP) for selecting the best pedagogical method able to …

[PDF][PDF] Análisis de serious games anti-bullying: recursos lúdicos para promover habilidades prosociales en escolares

ME Moral Pérez… - Revista Complutense de …, 2018 - digibuo.uniovi.es
La investigación se adscribe al Personal and Social Learning & Ethics (PSLE) que
propugna la implementación de serious games (SG) para fomentar aprendizajes …

A serious game for introducing software engineering ethics to university students

M Xenos, V Velli - The Challenges of the Digital Transformation in …, 2020 - Springer
This paper presents a game based on storytelling, in which the players are faced with ethical
dilemmas related to software engineering specific issues. The players' choices have …

Development and evaluation of an educational game to support pharmacy students

S Nabhani, N Harrap, S Ishtiaq, V Ling… - Currents in Pharmacy …, 2020 - Elsevier
Abstract Introduction United Kingdom pharmacy students need to efficiently navigate the
British National Formulary (BNF), a standard medicines reference source.“Pharmacy …