The role of game-based learning in experiential education: tool validation, motivation assessment, and outcomes evaluation among a sample of pharmacy students

M Dabbous, A Kawtharani, I Fahs, Z Hallal… - Education …, 2022 - mdpi.com
(1) Background: There is a scarcity of data regarding game-based learning (GBL) in
experiential pharmacy education; in addition, the impact of educational games on the …

An educational board game for learning orofacial spaces: An experimental study comparing collaborative and competitive approaches

T Arayapisit, D Pojmonpiti… - Anatomical Sciences …, 2023 - Wiley Online Library
Odontogenic orofacial space infection is an important topic in the dental curriculum.
However, dental students do encounter difficulties in identifying the patterns of odontogenic …

Instructional educational games in pharmacy experiential education: a quasi-experimental assessment of learning outcomes, students' engagement and motivation

M Dabbous, F Sakr, J Safwan, M Akel, D Malaeb… - BMC Medical …, 2023 - Springer
Background This study aimed to determine the impact of implementing instructional
educational games on attaining the intended learning outcomes mapped with the …

Who learns more: the impact of dual-player and single-player modes in a serious game on dental students' factual knowledge

F Krause, B Horn, A Braun, S Fedrowitz, L Bell… - BMC Medical …, 2024 - Springer
Background The use of serious games in medical education provides a bridge between
rapidly developing technology and traditional health-care teaching. Building on a promising …

Augmented reality and gamification in pharmacy education: A call for implementation in African countries and other low resource settings

Y Babatunde, MA Adegbite, H Oladipo… - Pharmacy …, 2023 - pharmacyeducation.fip.org
Background: Augmented reality (AR) and gamification, which involve the use of mobile
devices, tablets, and laptops to enhance learning experiences, are relatively new in tertiary …

The evaluation of digital educational game use in pharmacology teaching process

MM Granat, A Paź… - … Research & Perspectives, 2024 - Wiley Online Library
The aim of the study was to determine the usefulness of educational video games as a
variety applied to the traditional teaching of pharmacology in topics of antifungal and …

Development of a board game to assist pharmacists learning the potentially inappropriate medications in older people

MS Abd Wahab, A Rashid, AA Ali, IAH Zaki… - Currents in Pharmacy …, 2022 - Elsevier
Background and purpose Pharmacists have been reported to have inadequate awareness
about potentially inappropriate medications (PIMs) in older people. This warrants more …

You'll have to call the attending: Impact of a longitudinal,“real-time” case-based infectious diseases elective on entrustable professional activities to enhance APPE …

EA Cady, AJ Dillon, K Bourland, I Rybakov… - Currents in Pharmacy …, 2024 - Elsevier
Background and purpose Transitioning from the didactic to experiential setting is
challenging for student pharmacists, perhaps due to lack of experiences providing “real …

Creation and implementation of a drug discovery and development game

N Lounsbury, NK Chow, KC Jackson… - Currents in Pharmacy …, 2022 - Elsevier
Background and purpose Gamification is a commonly employed active-learning technique
to increase student engagement and learning. Few games teaching the drug discovery and …

Game-based learning in pharmacy education: A systematic review and narrative synthesis

S Kanaan, M Dabbous, M Akel, R Lteif… - Pharmacy …, 2023 - pharmacyeducation.fip.org
Background: Studies have shown improved learning outcomes using game-based learning
(GBL) in health professions education. The aim of this systematic review was to explore and …