T Arayapisit, D Pojmonpiti… - Anatomical Sciences …, 2023 - Wiley Online Library
Odontogenic orofacial space infection is an important topic in the dental curriculum. However, dental students do encounter difficulties in identifying the patterns of odontogenic …
Background This study aimed to determine the impact of implementing instructional educational games on attaining the intended learning outcomes mapped with the …
F Krause, B Horn, A Braun, S Fedrowitz, L Bell… - BMC Medical …, 2024 - Springer
Background The use of serious games in medical education provides a bridge between rapidly developing technology and traditional health-care teaching. Building on a promising …
Background: Augmented reality (AR) and gamification, which involve the use of mobile devices, tablets, and laptops to enhance learning experiences, are relatively new in tertiary …
MM Granat, A Paź… - … Research & Perspectives, 2024 - Wiley Online Library
The aim of the study was to determine the usefulness of educational video games as a variety applied to the traditional teaching of pharmacology in topics of antifungal and …
Background and purpose Pharmacists have been reported to have inadequate awareness about potentially inappropriate medications (PIMs) in older people. This warrants more …
EA Cady, AJ Dillon, K Bourland, I Rybakov… - Currents in Pharmacy …, 2024 - Elsevier
Background and purpose Transitioning from the didactic to experiential setting is challenging for student pharmacists, perhaps due to lack of experiences providing “real …
N Lounsbury, NK Chow, KC Jackson… - Currents in Pharmacy …, 2022 - Elsevier
Background and purpose Gamification is a commonly employed active-learning technique to increase student engagement and learning. Few games teaching the drug discovery and …
S Kanaan, M Dabbous, M Akel, R Lteif… - Pharmacy …, 2023 - pharmacyeducation.fip.org
Background: Studies have shown improved learning outcomes using game-based learning (GBL) in health professions education. The aim of this systematic review was to explore and …