3d-front: 3d furnished rooms with layouts and semantics

H Fu, B Cai, L Gao, LX Zhang, J Wang… - Proceedings of the …, 2021 - openaccess.thecvf.com
Abstract We introduce 3D-FRONT (3D Furnished Rooms with layOuts and semaNTics), a
new, large-scale, and compre-hensive repository of synthetic indoor scenes highlighted by …

Lego-net: Learning regular rearrangements of objects in rooms

QA Wei, S Ding, JJ Park, R Sajnani… - Proceedings of the …, 2023 - openaccess.thecvf.com
Humans universally dislike the task of cleaning up a messy room. If machines were to help
us with this task, they must understand human criteria for regular arrangements, such as …

Resilient digital twin modeling: A transferable approach

J Song, S Liu, T Ma, Y Sun, F Tao, J Bao - Advanced Engineering …, 2023 - Elsevier
High-fidelity digital twin models include not only concrete geometric models but also intrinsic
models such as mechanism models and data models, which require high information …

Fast 3D indoor scene synthesis by learning spatial relation priors of objects

SH Zhang, SK Zhang, WY Xie, CY Luo… - … on Visualization and …, 2021 - ieeexplore.ieee.org
We present a framework for fast synthesizing indoor scenes, given a room geometry and a
list of objects with learnt priors. Unlike existing data-driven solutions, which often learn priors …

I-design: Personalized llm interior designer

A Çelen, G Han, K Schindler, L Van Gool… - arXiv preprint arXiv …, 2024 - arxiv.org
Interior design allows us to be who we are and live how we want-each design is as unique
as our distinct personality. However, it is not trivial for non-professionals to express and …

A survey of procedural modelling methods for layout generation of virtual scenes

E Cogo, E Krupalija, I Prazina… - Computer Graphics …, 2024 - Wiley Online Library
As virtual worlds continue to rise in popularity, so do the expectations of users for the content
of virtual scenes. Virtual worlds must be large in scope and offer enough freedom of …

Position-based real-time simulation of large crowds

T Weiss, A Litteneker, C Jiang, D Terzopoulos - Computers & Graphics, 2019 - Elsevier
We introduce a crowd simulation method that runs at interactive rates for on the order of a
hundred thousand agents, making it particularly suitable for use in games. Our new method …

Geometry-based layout generation with hyper-relations among objects

SK Zhang, WY Xie, SH Zhang - Graphical Models, 2021 - Elsevier
Recent studies show increasing demands and interests in automatic layout generation,
while there is still much room for improving the plausibility and robustness. In this paper, we …

Mageadd: Real-time interaction simulation for scene synthesis

SK Zhang, YX Li, Y He, YL Yang… - Proceedings of the 29th …, 2021 - dl.acm.org
While recent researches on computational 3D scene synthesis have achieved impressive
results, automatically synthesized scenes do not guarantee satisfaction of end users. On the …

Optimization of the virtual scene layout based on the optimal 3d viewpoint

Y Zhang, G Yang - IEEE Access, 2022 - ieeexplore.ieee.org
At present, visual and parametric designs have been widely used in architectural design,
urban planning and landscape design for design inspiration. Highly integrated auxiliary …