Redirected walking for exploring immersive virtual spaces with HMD: a comprehensive review and recent advances

L Fan, H Li, M Shi - IEEE Transactions on Visualization and …, 2022 - ieeexplore.ieee.org
Real walking techniques can provide the user with a more natural, highly immersive walking
experience compared to the experience of other locomotion techniques. In contrast to the …

Point & teleport locomotion technique for virtual reality

E Bozgeyikli, A Raij, S Katkoori, R Dubey - Proceedings of the 2016 …, 2016 - dl.acm.org
With the increasing popularity of virtual reality (VR) and new devices getting available with
relatively lower costs, more and more video games have been developed recently. Most of …

Evaluation of locomotion techniques for room-scale vr: Joystick, teleportation, and redirected walking

E Langbehn, P Lubos, F Steinicke - Proceedings of the Virtual Reality …, 2018 - dl.acm.org
Due to its multimodal nature virtual reality technology imposes new challenges, for example,
when it comes to navigating through a virtual environment. Joystick-based controls and …

[HTML][HTML] A review of the potential of virtual walking techniques for gait rehabilitation

O Janeh, F Steinicke - Frontiers in Human Neuroscience, 2021 - frontiersin.org
Virtual reality (VR) technology has emerged as a promising tool for studying and
rehabilitating gait disturbances in different cohorts of patients (such as Parkinson's disease …

Virtual locomotion: a survey

M Al Zayer, P MacNeilage… - IEEE transactions on …, 2018 - ieeexplore.ieee.org
Virtual reality (VR) has enjoyed significant popularity in recent years. Where navigation has
been a fundamental appeal of 3D applications for decades, facilitating this in VR has been …

In the blink of an eye: leveraging blink-induced suppression for imperceptible position and orientation redirection in virtual reality

E Langbehn, F Steinicke, M Lappe, GF Welch… - ACM Transactions on …, 2018 - dl.acm.org
Immersive computer-generated environments (aka virtual reality, VR) are limited by the
physical space around them, eg, enabling natural walking in VR is only possible by …

Effects of steering locomotion and teleporting on cybersickness and presence in HMD-based virtual reality

J Clifton, S Palmisano - Virtual Reality, 2020 - Springer
While head-mounted display-based virtual reality (VR) can produce compelling feelings of
presence (or “being there”) in its users, it also often induces motion sickness. This study …

Remixed reality: Manipulating space and time in augmented reality

D Lindlbauer, AD Wilson - Proceedings of the 2018 CHI Conference on …, 2018 - dl.acm.org
We present Remixed Reality, a novel form of mixed reality. In contrast to classical mixed
reality approaches where users see a direct view or video feed of their environment, with …

Transfer learning and deep feature extraction for planktonic image data sets

EC Orenstein, O Beijbom - 2017 IEEE Winter Conference on …, 2017 - ieeexplore.ieee.org
Studying marine plankton is critical to assessing the health of the world's oceans. To sample
these important populations, oceanographers are increasingly using specially engineered in …

Spatial updating and simulator sickness during steering and jumping in immersive virtual environments

T Weißker, A Kunert, B Fröhlich… - 2018 IEEE conference on …, 2018 - ieeexplore.ieee.org
Many recent head-mounted display applications and games implement a range-restricted
variant of teleportation for exploring virtual environments. This travel metaphor referred to as …