The Good Behavior Game (GBG) is a classroom management strategy that uses an interdependent group-oriented contingency to promote prosocial behavior and decrease …
D Drevon, SR Fursa, AL Malcolm - Behavior modification, 2017 - journals.sagepub.com
Quantitative synthesis of data from single-case designs (SCDs) is becoming increasingly common in psychology and education journals. Because researchers do not ordinarily …
Peer learning allows a positive use of differences between pupils, turning them into learning opportunities. Yet education professionals often remain unfamiliar with the principles …
B Cavanaugh - Beyond Behavior, 2016 - journals.sagepub.com
Childhood emotional, physical, and/or sexual trauma is a common experience. Research indicates that as many as 68% of children experience at least some form of trauma event …
This book is intended to guide teachers as they include students with special needs. The 13 chapters are:(1)" The Foundation for Educating Students with Special Needs"(eg, issues …
One hundred and ten years ago, Maria Montessori, the first female physician in Italy, devised a very different method of educating children, based on her observations of how they …
Purpose Narrative interventions are a class of language interventions that involve the use of telling or retelling stories. Narrative intervention can be an efficient and versatile means of …
WE Lyons, SA Thompson… - International Journal of …, 2016 - Taylor & Francis
Implementation of inclusive education for children with disabilities continues to vary across and within Canadian provinces and territories leading us to question why some schools …
The attitudes teachers hold towards inclusion are one of the most widely researched themes in the field of inclusive education. Contrary to the most attitudinal studies which are solely …