[HTML][HTML] Conceptual ambiguity surrounding gamification and serious games in health care: literature review and development of game-based intervention reporting …

S Warsinsky, M Schmidt-Kraepelin, S Rank… - Journal of medical …, 2021 - jmir.org
Background In health care, the use of game-based interventions to increase motivation,
engagement, and overall sustainability of health behaviors is steadily becoming more …

Interaction modalities used on serious games for upper limb rehabilitation: a systematic review

CA Aguilar-Lazcano, EJ Rechy-Ramirez… - Games for health …, 2019 - liebertpub.com
This systematic review aims to analyze the state-of-the-art regarding interaction modalities
used on serious games for upper limb rehabilitation. A systematic search was performed in …

[HTML][HTML] Gamified physical rehabilitation for older adults with musculoskeletal issues: pilot noninferiority randomized clinical trial

M Randriambelonoro, CP Franck… - JMIR Rehabilitation …, 2023 - rehab.jmir.org
Background: Resource-rich countries are facing the challenge of aging societies, a high risk
of dependence, and a high cost of care. Researchers attempted to address these issues by …

Adaptive rehabilitation bots in serious games

I Afyouni, A Murad, A Einea - Sensors, 2020 - mdpi.com
In recent years, we have witnessed a growing adoption of serious games in
telerehabilitation by taking advantage of advanced multimedia technologies such as motion …

Hospital-to-home transition for older patients: using serious games to improve the motivation for rehabilitation–a qualitative study

M Randriambelonoro, C Perrin, A Blocquet… - Journal of Population …, 2020 - Springer
Traditional physiotherapy is often perceived as repetitive and boring by patients, leading to
issues in maintaining their interest and performing the required exercises. This paper …

Gamerehab@ home: A new engineering system using serious game and multisensor fusion for functional rehabilitation at home

H Tannous, D Istrate, A Perrochon… - IEEE Transactions …, 2019 - ieeexplore.ieee.org
Biomedical-connected objects, such as kinematic sensors, have been commonly used for
patient monitoring in many clinical applications. Moreover, serious games have become …

A tele-rehabilitation platform for shoulder motor function recovery using serious games and an Azure Kinect device

N Belotti, S Bonfanti, A Locatelli, L Rota… - dHealth …, 2022 - ebooks.iospress.nl
Background: Tele-rehabilitation is gaining importance due to the increasing need for
objectiveness in the evaluation of patients with impaired motor functions. Low-cost marker …

[HTML][HTML] Improving maximal strength in the initial postoperative phase after anterior cruciate ligament reconstruction surgery: randomized controlled trial of an app …

JD Clausen, N Nahen, H Horstmann, F Lasch… - JMIR Serious …, 2020 - games.jmir.org
Background: Anterior cruciate ligament reconstruction surgery is one of the most common
orthopedic procedures. One of the main factors that influence the outcome is regaining …

Performance analysis of Leap motion controller for finger rehabilitation using serious games in two lighting environments

CA Aguilar-Lazcano, EJ Rechy-Ramirez - Measurement, 2020 - Elsevier
Serious games have been implemented to assist people in their rehabilitation processes to
recover mobility of a body part. Leap motion controller (LMC) is a sensor, which provides 3D …

[HTML][HTML] Do-it-yourself gamified cognitive training

SCF van de Weijer, ML Kuijf, NM de Vries… - JMIR Serious …, 2019 - games.jmir.org
Cognitive decline is an important nonmotor symptom in Parkinson disease (PD).
Unfortunately, very few treatment options are available. Recent research pointed to small …