A review of serious games for children with autism spectrum disorders (ASD)

HM Zakari, M Ma, D Simmons - … , SGDA 2014, Berlin, Germany, October 9 …, 2014 - Springer
This paper reviews 40 serious games designed for children with autism spectrum disorders
(ASD) and these games/studies are classified into four categories; technology platform …

Can serious games contribute to developing and sustaining 21st century skills?

M Romero, M Usart, M Ott - Games and culture, 2015 - journals.sagepub.com
Serious games (SG) are innovative tools that are widely recognized as having considerable
potential to foster and support active learning. This article addresses the question of whether …

[HTML][HTML] Practicing emotion-regulation through biofeedback on the decision-making performance in the context of serious games: A systematic review

P Jerčić, V Sundstedt - Entertainment Computing, 2019 - Elsevier
Evidence shows that emotions critically influence human decision-making. Therefore,
emotion-regulation using biofeedback has been extensively investigated. Nevertheless …

Integrating biosignals into information systems: A NeuroIS tool for improving emotion regulation

PJ Astor, MTP Adam, P Jerčić, K Schaaff… - Journal of …, 2013 - Taylor & Francis
Traders and investors are aware that emotional processes can have material consequences
on their financial decision performance. However, typical learning approaches for debiasing …

Ubiquitous biofeedback serious game for stress management

H Al Osman, H Dong, A El Saddik - IEEE Access, 2016 - ieeexplore.ieee.org
Serious games augment utilitarian applications with an entertainment dimension. Hence,
information pertaining to a utilitarian objective is seamlessly incorporated into the gaming …

[HTML][HTML] Constructing an emotion estimation model based on EEG/HRV indexes using feature extraction and feature selection algorithms

K Suzuki, T Laohakangvalvit, R Matsubara, M Sugaya - Sensors, 2021 - mdpi.com
In human emotion estimation using an electroencephalogram (EEG) and heart rate
variability (HRV), there are two main issues as far as we know. The first is that measurement …

[HTML][HTML] Modeling cognitive load and physiological arousal through pupil diameter and heart rate

P Jerčić, C Sennersten, C Lindley - Multimedia Tools and Applications, 2020 - Springer
This study investigates individuals' cognitive load processing abilities while engaged on a
decision-making task in serious games, to explore how a substantial cognitive load …

Delivering disruption in an emergent access economy: A case study of an e-hailing platform

FTC Tan, B Tan, A Lu, L Land - Communications of the Association …, 2017 - aisel.aisnet.org
The growing adoption of platforms such as Uber and Airbnb has contributed to the
emergence of an access economy, which has disrupted a number of incumbent industries in …

Live biofeedback as a user interface design element: A review of the literature

E Lux, MTP Adam, V Dorner, S Helming… - … of the Association for …, 2018 - aisel.aisnet.org
With the advances in sensor technology and real-time processing of neurophysiological
data, a growing body of academic literature has begun to explore how live biofeedback can …

IoT-based serious gaming platform for improving cognitive skills of children with special needs

MN Islam, U Hasan, F Islam, ST Anuva… - Journal of …, 2022 - journals.sagepub.com
The objective of this article is to design, develop, and evaluate an Internet of Things (IoT)-
based serious gaming platform for children with autism spectrum disorder The platform aims …