Multimodal teaching, learning and training in virtual reality: a review and case study

S Philippe, AD Souchet, P Lameras, P Petridis… - Virtual Reality & …, 2020 - Elsevier
It is becoming increasingly prevalent in digital learning research to encompass an array of
different meanings, spaces, processes, and teaching strategies for discerning a global …

Exploring immersive learning experiences: A survey

MA Kuhail, A ElSayary, S Farooq, A Alghamdi - Informatics, 2022 - mdpi.com
Immersive technologies have been shown to significantly improve learning as they can
simplify and simulate complicated concepts in various fields. However, there is a lack of …

Augmented reality technology in enhancing learning retention and critical thinking according to STEAM program

YA Alkhabra, UM Ibrahem, SA Alkhabra - Humanities and Social …, 2023 - nature.com
According to the science, technology, engineering, arts, and mathematics (STEAM) program,
this experimental research aims to advocate e-content based on augmented reality (AR) …

Leading Virtual Reality (VR) and Augmented Reality (AR) in education: bibliometric and content analysis from the web of science (2018–2022)

X Zhao, Y Ren, KSL Cheah - SAGE Open, 2023 - journals.sagepub.com
Emerging virtual reality and augmented reality (VR/AR) technologies in education have the
potential to revolutionize the whole educational experience. Studies have shown that before …

The Effect of augmented reality on students' learning performance in stem education

PD Petrov, TV Atanasova - Information, 2020 - mdpi.com
The effect of one of the most popular 3D visualization and modelling technologies with
haptic and touch feedback possibilities—augmented reality (AR)—is analysed herein. That …

Use of virtual learning to increase key laboratory skills and essential non-cognitive characteristics

M Seifan, N Robertson, A Berenjian - Education for Chemical Engineers, 2020 - Elsevier
Simulation based learning has emerged as a new tool that potentially could replace and
amplify the real-world experience in a fully interactive way. This learning technique can play …

Learniotvr: An end-to-end virtual reality environment providing authentic learning experiences for internet of things

Z Zhu, Z Liu, Y Zhang, L Zhu, J Huang… - Proceedings of the …, 2023 - dl.acm.org
The rapid growth of Internet-of-Things (IoT) applications has generated interest from many
industries and a need for graduates with relevant knowledge. An IoT system is comprised of …

Efektifitas laboratorium virtual dalam pembelajaran praktikum analisis farmasi pada mahasiswa farmasi saat pandemic covid-19

A Nugroho - Refleksi Pembelajaran Inovatif, 2021 - journal.uii.ac.id
Penelitian ini bertujuan untuk untuk mengetahui efektivitas penggunaan laboratorium virtual
sebagai media pembelajaran praktikum analisis farmasi di Universitas Islam Indonesia …

Using Virtual Reality Technologies in STEM Education: ICT Pre-Service Teachers' Perceptions.

M Çoban, NO Akçay, İ Çelik - Knowledge Management & E-Learning, 2022 - ERIC
This study aims to investigate the perceptions, expectations, and experiences of information
and communication technology (ICT) pre-service teachers regarding the potential of using …

Effectiveness of immersive VR in STEM education

I Maheshwari, P Maheshwari - 2020 Seventh International …, 2020 - ieeexplore.ieee.org
Virtual Reality (VR) allows users to immerse themselves in a virtual, computer-generated
environment, with this technology having the potential to solve many issues that the …