E Triantafyllidis, Z Li - Extended Abstracts of the 2021 CHI Conference …, 2021 - dl.acm.org
With the rapid growth in virtual reality technologies, object interaction is becoming increasingly more immersive, elucidating human perception and leading to promising …
In this study, we establish a much-needed baseline for evaluating eye tracking interactions using an eye tracking enabled Meta Quest 2 VR headset with 30 participants. Each …
Previous work hypothesized that for Virtual Reality (VR) and Augmented Reality (AR) displays a mismatch between disparities and optical focus cues, known as the vergence and …
Although it is commonly accepted that depth perception in augmented reality (AR) displays is distorted, we have yet to isolate which properties of AR affect people's ability to correctly …
LD Clark, AB Bhagat, SL Riggs - International Journal of Human-Computer …, 2020 - Elsevier
Virtual reality (VR) interfaces require users to perform three-dimensional reaching and pointing movements to interact with objects positioned within the user's arm's reach …
AU Batmaz, AK Mutasim… - 2020 IEEE conference on …, 2020 - ieeexplore.ieee.org
While commercial Virtual Reality (VR) controllers are mostly designed to be held in a power grip, previous research showed that using pen-like devices with a precision grip can …
MS Arefin, N Phillips, A Plopski… - … on Visualization and …, 2022 - ieeexplore.ieee.org
In optical see-through augmented reality (AR), information is often distributed between real and virtual contexts, and often appears at different distances from the user. To integrate …
Previous research on eye-hand coordination training systems has investigated user performance on a wall, 2D touchscreens, and in Virtual Reality (VR). In this paper, we …
Augmented reality (AR) technologies create an immersive environment by augmenting the real world with rendered virtual objects. One of the key requirements of an AR system is to …