M Steen, L Kuijt-Evers, J Klok - 23rd egos colloquium, 2007 - academia.edu
We describe methods and practices of early user involvement and human-centred design: how researchers and designers, in the ICT industry, attempt to cooperate with end-users …
G Baxter, I Sommerville - Interacting with computers, 2011 - ieeexplore.ieee.org
It is widely acknowledged that adopting a socio-technical approach to system development leads to systems that are more acceptable to end users and deliver better value to …
In human-centred design (HCD), researchers and designers attempt to cooperate with and learn from potential users of the products or services which they are developing. Their goal …
Fieldwork for Design looks at why ethnographic approaches have been turned to in the design of computing devices for the workplace, for the home and elsewhere. It presents a …
Ethnography is now a fundamental feature of design practice, taught in universities worldwide and practiced widely in commerce. Despite its rise to prominence a great many …
J Blomberg, H Karasti - Computer supported cooperative work (CSCW), 2013 - Springer
In this article we focus attention on ethnography's place in CSCW by reflecting on how ethnography in the context of CSCW has contributed to our understanding of the sociality …
J Buur, B Matthews - International Journal of Innovation …, 2008 - World Scientific
An increasing number of corporations engage with users in co-innovation of products and services. But there are a number of competing perspectives on how best to integrate these …
N Gupta, D Martin, BV Hanrahan, J O'Neill - Proceedings of the 2014 …, 2014 - dl.acm.org
Previous studies on Amazon Mechanical Turk (AMT), the most well-known marketplace for microtasks, show that the largest population of workers on AMT is US based, while the …
We present a study of a mobile mixed reality game called Can You See Me Now? in which online players are chased through a virtual model of a city by 'runners'(professional …