Virtual, augmented and mixed reality in K–12 education: A review of the literature

MJ Maas, JM Hughes - Technology, Pedagogy and Education, 2020 - Taylor & Francis
This article provides the first review of the existing literature consolidating research into the
use of virtual, augmented and mixed reality technologies within K–12 educational …

Augmented reality for STEM learning: A systematic review

MB Ibáñez, C Delgado-Kloos - Computers & Education, 2018 - Elsevier
This study presents a systematic review of the literature on the use of augmented reality
technology to support science, technology, engineering and mathematics (STEM) learning. It …

Artificial intelligence in education

W Holmes - Encyclopedia of education and information …, 2020 - Springer
The effects of technology acceptance and innovation diffusion behaviors on information and
communications technology-enabled teaching/learning systems (ITLS) adoption attract …

Integrating augmented reality into problem based learning: The effects on learning achievement and attitude in physics education

M Fidan, M Tuncel - Computers & Education, 2019 - Elsevier
This study investigates the effects of Problem Based Learning (PBL) assisted with
Augmented Reality (AR) on learning achievement and attitude towards physics subjects as …

How do pedagogical approaches affect the impact of augmented reality on education? A meta-analysis and research synthesis

J Garzón, S Baldiris, J Gutiérrez, J Pavón - Educational Research Review, 2020 - Elsevier
Augmented Reality (AR) is gaining popularity in educational processes due to its recognized
efficacy for teaching and learning. Many studies have identified the trends, advantages …

Developing a sustainable environment based on augmented reality to educate adolescents about the dangers of electronic gaming addiction

AH Najmi, WS Alhalafawy, MZT Zaki - Sustainability, 2023 - mdpi.com
The expansion of the use of electronic games has led to a surge in the rates of gaming
addiction among adolescents. Electronic games addiction (EGA) presents, of course …

Usage of augmented reality (AR) and development of e-learning outcomes: An empirical evaluation of students'e-learning experience

AM Baabdullah, AA Alsulaimani, A Allamnakhrah… - Computers & …, 2022 - Elsevier
This study aims to examine students' experience of augmented reality learning applications
(AR. LRP). Uses and gratifications theory was proposed as a theoretical foundation of the …

Educational applications of augmented reality: A bibliometric study

M Hincapie, C Diaz, A Valencia, M Contero… - Computers & Electrical …, 2021 - Elsevier
Augmented Reality (AR) has been used successfully in several industries; one of these is
education. A systematic understanding of how AR contributes to education still lacks studies …

Effect of mobile augmented reality on learning performance, motivation, and math anxiety in a math course

Y Chen - Journal of Educational Computing Research, 2019 - journals.sagepub.com
Motivation and math anxiety are crucial in performance and satisfaction, and augmented
reality (AR) may be a useful tool in enhancing these factors because it provides users with …

Trends in educational augmented reality studies: a systematic review.

M Sirakaya, D Alsancak Sirakaya - Malaysian Online Journal of Educational …, 2018 - ERIC
This study aimed to identify the trends in the studies conducted on Educational Augmented
Reality (AR). 105 articles found in ERIC, EBSCOhost and ScienceDirect databases were …