Social commerce—state-of-the-art and future research directions

C Baethge, J Klier, M Klier - Electronic Markets, 2016 - Springer
In recent years, social commerce evolved into an emerging phenomenon of global interest
for marketers, businesses, and researchers alike. In light of this development, it is not …

Why users purchase virtual products in MMORPG? An integrative perspective of social presence and user engagement

W Jin, Y Sun, N Wang, X Zhang - Internet Research, 2017 - emerald.com
Purpose Prior studies on virtual product purchase have focused on external technological
factor but have paid less attention to internal user factors. Thus, drawing upon the social …

20 years of Electronic Commerce Research

S Kumar, WM Lim, N Pandey… - Electronic Commerce …, 2021 - Springer
Abstract 2021 marks the 20th anniversary of the founding of Electronic Commerce Research
(ECR). The journal has changed substantially over its life, reflecting the wider changes in the …

A model of acceptance of augmented-reality interactive technology: the moderating role of cognitive innovativeness

TL Huang, S Liao - Electronic Commerce Research, 2015 - Springer
This research integrates the technology acceptance model and concepts of experiential
value to investigate factors that affect sustainable relationship behavior toward using …

Determinants of the intention to adopt mobile augmented reality apps in shopping malls among university students

V Saprikis, G Avlogiaris, A Katarachia - Journal of Theoretical and …, 2020 - mdpi.com
Augmented Reality (AR) technology adoption has been growing worldwide in recent years.
The potential of AR to blend digital information into the physical world has been a challenge …

The perceived value of digital fashion product and purchase intention: the mediating role of the flow experience in metaverse platforms

Y Park, E Ko, B Do - Asia Pacific Journal of Marketing and Logistics, 2023 - emerald.com
Purpose This paper aims to explore digital fashion products in the metaverse platform
contexts and empirically examine the effect of the metaverse platform characteristics on the …

Choosing between the theory of planned behavior (TPB) and the technology acceptance model (TAM)

EWL Cheng - Educational Technology Research and Development, 2019 - Springer
Conflicting perspectives exist regarding the application of the technology acceptance model
(TAM) and the theory of planned behavior (TPB) to the study of technology acceptance …

The use of virtual reality in tourism destinations as a tool to develop tourist behavior perspective

I Oncioiu, I Priescu - Sustainability, 2022 - mdpi.com
The role of new technologies in tourism is changing rapidly, leading to the development of
customer relationships through the use of virtual reality in the marketing of tourist …

[HTML][HTML] " Why pay premium in freemium services?" A study on perceived value, continued use and purchase intentions in free-to-play games

J Hamari, N Hanner, J Koivisto - International Journal of Information …, 2020 - Elsevier
Freemium has become de facto business model for games and many other online services.
We investigate how consumers' perceived value is associated with their intention to use …

Understanding virtual reality in marketing: Nature, implications and potential

S Barnes - Implications and Potential (November 3, 2016), 2016 - papers.ssrn.com
A new wave of virtual reality (VR) development promises to make the technology
mainstream, and with it to provide an exciting new platform for consumer marketing. The …