Methods and techniques for involving children in the design of new technology for children

JA Fails, ML Guha, A Druin - Foundations and Trends® in …, 2013 - nowpublishers.com
Children have participated in the design of technologies intended to be used by children
with varying degrees of involvement, using diverse methods, and in differing contexts. This …

Probing the Potential of Extended Reality to Connect Experts and Novices in the Garden

HT Maddali, A Irlitti, A Lazar - Proceedings of the ACM on Human …, 2022 - dl.acm.org
As extended reality (XR) systems become increasingly available, XR-based remote
instruction is being adopted for diverse purposes in professional settings such as surgery …

Collaborative design for young children with autism: Design tools and a user study

DS McCrickard, TD Abel, A Scarpa… - … and Systems (CTS), 2015 - ieeexplore.ieee.org
This paper provides an overview of a collaborative design effort that involves computer
scientists, psychologists, and designers working together to investigate design methods to …

Exploring students' perceived needs and ideas about feedback in online learning environments: Implications for digital design

LA Ferrara, KR Butcher - … Journal of Cyber Behavior, Psychology and …, 2012 - igi-global.com
Although research has found that students value timely, formative feedback, it's unknown
how students' prior experiences influence their expectations for feedback in online learning …

[PDF][PDF] Designing a math game for children using a participatory design experience

I Rodriguez, A Puig, S Grau… - The Eighth International …, 2015 - academia.edu
Today teachers have in their hands learning resources, such as games, to engage primary
school students in dry subjects. Nevertheless, many of these games have a mechanic very …

Comparing literature claims and user claims for mobile user interface design: A case study considering m-health application

EG Belay, DS McCrickard - 2015 International Conference on …, 2015 - ieeexplore.ieee.org
The growing number of mobile devices and applications creates huge opportunities for
different users and use contexts to employ a range of essential social and economic …

Prototyping tools for hybrid interactions

A Wiethoff - 2012 - edoc.ub.uni-muenchen.de
In using the term'hybrid interactions', we refer to interaction forms that comprise both tangible
and intangible interactions as well as a close coupling of the physical or embodied …

Enabling designers to generate concepts of interactive product Behaviours: a mixed reality design approach

S Maurya, Y Takeda, C Mougenot - Proceedings of the Design …, 2019 - cambridge.org
To design interactive behaviours for their products designers/makers have to use high
fidelity tools like 'electronic prototyping kits', involving sensors and programming to …

Facilitating design knowledge reuse through relationships

SS Wahid - 2011 - vtechworks.lib.vt.edu
Abstract Design reuse is an approach in which the creation of new designs is based on the
identification of previously employed solutions and the incorporation of those into new …

Re-designing planning policy processes and embedding technology: the case of neighbourhood planning

J Manuel - 2022 - theses.ncl.ac.uk
Neighbourhood planning provided citizens with new rights through the Localism Act 2011,
empowering them to organise together to produce their own policy which would be adopted …