Categorical Codebook Matching for Embodied Character Controllers

S Starke, P Starke, N He, T Komura, Y Ye - ACM Transactions on …, 2024 - dl.acm.org
Translating motions from a real user onto a virtual embodied avatar is a key challenge for
character animation in the metaverse. In this work, we present a novel generative framework …

Selfrionette: A Fingertip Force-Input Controller for Continuous Full-Body Avatar Manipulation and Diverse Haptic Interactions

T Hashimoto, Y Hirao - Proceedings of the 37th Annual ACM Symposium …, 2024 - dl.acm.org
We propose Selfrionette, a controller that uses fingertip force input to drive avatar
movements in virtual reality (VR). This system enables users to interact with virtual objects …

Physical Simulation of Balance Recovery after a Push

A Jensen, T Chatagnon, N Khoshsiyar… - Proceedings of the 16th …, 2023 - dl.acm.org
Our goal is to simulate how humans recover balance after external perturbation, eg, being
pushed. While different strategies can be adopted to achieve balance recovery, we …

Motion Keyframe Interpolation for Any Human Skeleton via Temporally Consistent Point Cloud Sampling and Reconstruction

C Mo, K Hu, C Long, D Yuan, Z Wang - European Conference on …, 2025 - Springer
In the character animation field, modern supervised keyframe interpolation models have
demonstrated exceptional performance in constructing natural human motions from sparse …

Dog Code: Human to Quadruped Embodiment using Shared Codebooks

D Egan, A Jovane, J Szkaradek, G Fletcher… - Proceedings of the 17th …, 2024 - dl.acm.org
Many VR animal embodiment sytsems suffer from poor animation fidelity, typically animating
the animal avatars using inverse kinematics. We address this issue, presenting a novel deep …

Pose‐to‐Motion: Cross‐Domain Motion Retargeting with Pose Prior

Q Zhao, P Li, W Yifan, SH Olga… - Computer Graphics …, 2024 - Wiley Online Library
Creating plausible motions for a diverse range of characters is a long‐standing goal in
computer graphics. Current learning‐based motion synthesis methods rely on large‐scale …

Robust Robot Motion Retargeting: Rig Unification and Application to Diverse Robots

T Jeong, T Byun, J Kim, K Choi, J Oh, S Lee, O Darwish… - 2024 - researchsquare.com
Humanoid robots are increasingly being developed for seamless interaction with humans in
various domains. However, generating expressive and feasible motions for these robots …

[PDF][PDF] Learning-based Self-Collision Avoidance in Retargeting using Body Part-specific Signed Distance Fields

J Lee, H Kim, T Kwon - 2024 - diglib.eg.org
Motion retargeting is a technique for applying the motion of one character to a new
character. Differences in shapes and proportions between characters can cause self …

[PDF][PDF] Sparse Motion Semantics for Contact-Aware Retargeting

T Cheynel, T Rossi, B Bellot-Gurlet, D Rohmer… - 2023 - project.inria.fr
This paper presents a method for retargeting motion onto a character with a completely
different skeleton and mesh. We simplify the source and target meshes into a short list of …