A systematic review of gamification techniques applied to elderly care

D Martinho, J Carneiro, JM Corchado… - Artificial Intelligence …, 2020 - Springer
The proportion of the world's population growing older is rapidly increasing over the last
decades. With the recent progresses seen in information and communication technologies …

[HTML][HTML] Game-based interventions for neuropsychological assessment, training and rehabilitation: Which game-elements to use? A systematic review

F Ferreira-Brito, M Fialho, A Virgolino, I Neves… - Journal of biomedical …, 2019 - Elsevier
Game-based interventions (GBI) have been used to promote health-related outcomes,
including cognitive functions. Criteria for game-elements (GE) selection are insufficiently …

Analysis of critical factors for social games based on extended technology acceptance model: a DEMATEL approach

CC Chang, PY Chen - Behaviour & Information Technology, 2018 - Taylor & Francis
In recent years, social games such as 'Farmville'and 'Pokémon Go'have become a major
game type in the gaming industry. This study examines the importance of different factors in …

[HTML][HTML] Extended Reality (XR) Engines for Developing Gamified Apps and Serious Games: A Scoping Review

H Marín-Vega, G Alor-Hernández, M Bustos-López… - Future Internet, 2023 - mdpi.com
Extended Reality (XR) is an emerging technology that enables enhanced interaction
between the real world and virtual environments. In this study, we conduct a scoping review …

[HTML][HTML] Social acceptance of serious games for physical and cognitive training in older adults residing in ambient assisted living environments

P Brauner, M Ziefle - Journal of Public Health, 2021 - Springer
Aims Although ambient assisted living (AAL) environments and serious games for
healthcare have been proposed as solutions to meet the changing demographics, the two …

Rethinking technology development for older adults: A responsible research and innovation duty

W Wilkowska, P Brauner, M Ziefle - Aging, technology and health, 2018 - Elsevier
Based on the demographic shift and challenges resulting from the increasing number of
elderly, the idea of a smart home, supporting its inhabitants in their daily life, gains …

An intelligent assistive tool using exergaming and response surface methodology for patients with brain disorders

O Geman, OA Postolache, I Chiuchisan… - IEEE …, 2019 - ieeexplore.ieee.org
Intelligent assistive technologies represent a concept that refers to products and services
that can offset functional limitations, facilitate independent life, improve their quality of life …

Future trends in exergaming using MS Kinect for medical rehabilitation

I Chiuchisan, O Geman… - … and Exposition on …, 2018 - ieeexplore.ieee.org
The physical rehabilitation games characterized by natural user interfaces expressed by 3D
motion capture sensors are in continuous development. Using these exergames the …

[图书][B] Aging, technology and health

R Pak, A Collins-Mclaughlin - 2018 - books.google.com
Aging, Health and Technology takes a problem-centered approach to examine how older
adults use technology for health. It examines the many ways in which technology is being …

[PDF][PDF] Therapeutic Activities for Elderly People based on Tangible Interaction.

E Cerezo, C Bonillo, S Baldassarri - ICT4AWE, 2020 - scitepress.org
The use of natural user interfaces in rehabilitation can contribute to increase the motivation
of patients during the rehabilitation process. Among them, Tangible User Interfaces (TUI) …