A moving least squares material point method with displacement discontinuity and two-way rigid body coupling

Y Hu, Y Fang, Z Ge, Z Qu, Y Zhu, A Pradhana… - ACM Transactions on …, 2018 - dl.acm.org
In this paper, we introduce the Moving Least Squares Material Point Method (MLS-MPM).
MLS-MPM naturally leads to the formulation of Affine Particle-In-Cell (APIC)[Jiang et al …

Add: Analytically differentiable dynamics for multi-body systems with frictional contact

M Geilinger, D Hahn, J Zehnder, M Bächer… - ACM Transactions on …, 2020 - dl.acm.org
We present a differentiable dynamics solver that is able to handle frictional contact for rigid
and deformable objects within a unified framework. Through a principled mollification of …

Interactive simulation of rigid body dynamics in computer graphics

J Bender, K Erleben, J Trinkle - Computer Graphics Forum, 2014 - Wiley Online Library
Interactive rigid body simulation is an important part of many modern computer tools, which
no authoring tool nor game engine can do without. Such high‐performance computer tools …

ArtiSynth: A fast interactive biomechanical modeling toolkit combining multibody and finite element simulation

JE Lloyd, I Stavness, S Fels - Soft tissue biomechanical modeling for …, 2012 - Springer
Abstract ArtiSynth (http://www. artisynth. org) is an open source, Java-based biomechanical
simulation environment for modeling complex anatomical systems composed of both rigid …

Non-smooth newton methods for deformable multi-body dynamics

M Macklin, K Erleben, M Müller, N Chentanez… - ACM Transactions on …, 2019 - dl.acm.org
We present a framework for the simulation of rigid and deformable bodies in the presence of
contact and friction. Our method is based on a non-smooth Newton iteration that solves the …

Implicit contact handling for deformable objects

MA Otaduy, R Tamstorf, D Steinemann… - Computer Graphics …, 2009 - Wiley Online Library
We present an algorithm for robust and efficient contact handling of deformable objects. By
being aware of the internal dynamics of the colliding objects, our algorithm provides smooth …

Direct forcing for lagrangian rigid-fluid coupling

M Becker, H Tessendorf… - IEEE Transactions on …, 2009 - ieeexplore.ieee.org
We propose a novel boundary handling algorithm for particle-based fluids. Based on a
predictor-corrector scheme for both velocity and position, one-and two-way coupling with …

Fast simulation of skeleton-driven deformable body characters

J Kim, NS Pollard - ACM Transactions on Graphics (TOG), 2011 - dl.acm.org
We propose a fast physically-based simulation system for skeleton-driven deformable body
characters. Our system can generate realistic motions of self-propelled deformable body …

Simulation and control of skeleton-driven soft body characters

L Liu, KK Yin, B Wang, B Guo - ACM Transactions on Graphics (TOG), 2013 - dl.acm.org
In this paper we present a physics-based framework for simulation and control of human-like
skeleton-driven soft body characters. We couple the skeleton dynamics and the soft body …

Coupled hard–soft tissue simulation with contact and constraints applied to jaw–tongue–hyoid dynamics

I Stavness, JE Lloyd, Y Payan… - International Journal for …, 2011 - Wiley Online Library
We present an open‐source physical simulation system suitable for efficient modeling of
anatomical structures composed of both hard and soft tissue components, interconnected by …