Assessment of the influence of adaptive E-learning on learning effectiveness of primary school pupils

S Hubalovsky, M Hubalovska, M Musilek - Computers in Human Behavior, 2019 - Elsevier
The paper deals with assessment of the influence of adaptive e-learning as a part of
learning analytics on learning effectiveness of primary school pupils. E-learning exercises …

Enhancing e-learning systems with personalized recommendation based on collaborative tagging techniques

A Klašnja-Milićević, M Ivanović, B Vesin, Z Budimac - Applied Intelligence, 2018 - Springer
Personalization of the e-learning systems according to the learner's needs and knowledge
level presents the key element in a learning process. E-learning systems with personalized …

Gamification in open and distance learning: A systematic review

M Sümer, CH Aydın - Learning, Design, and Technology …, 2018 - pdfs.semanticscholar.org
Aim of the Research Starting from this, this paper intends to reveal the answer of the
questions of (1) which game elements and combinations have been mostly used in the field …

On the understanding of gamification in blockchain systems

RM Parizi, A Dehghantanha - … on Future Internet of Things and …, 2018 - ieeexplore.ieee.org
Blockchain is a new trend rising fast from the community and the enterprise world. As an
infrastructural technology it is finding its way into a growing number of domains like finance …

Memetic swarm clustering with deep belief network model for e‐learning recommendation system to improve learning performance

M Venkatesh, S Sathyalaksmi - Concurrency and Computation …, 2022 - Wiley Online Library
In this article, an efficient clustering and classification model using memetic swarm clustering
and deep belief network called MSC‐DBN model, to derive a recommendation system for …

In-Browser Implementation of a Gamification Rule Definition Language Interpreter

J Swacha, W Przetacznik - Information, 2024 - mdpi.com
One of the practical obstacles limiting the use of cloud-based gamification applications is the
lack of an Internet connection of adequate quality. In this paper, we describe a practical …

Gamification as a service for formative assessment e-learning tools

R Clarisó, J Arnedo Moreno, D Bañeres Besora… - 1 st Workshop on …, 2017 - riull.ull.es
Formative assessment tools can benefit from the addition of gamification elements, as
stronger engagement may generate further learning opportunities. However, adding …

Açık ve uzaktan öğrenme programlarında oyunlaştırma kullanımı

M Sümer - 2017 - acikbilim.yok.gov.tr
Oyunlaştırma, en basit haliyle oyun unsurlarının oyun dışı uygulamalarda kullanılması olarak
tanımlanabilir. Eğitim-öğretim ortamlarında oyunlaştırmanın kullanımı yeni bir uygulama …

Application Programming Interface for the Cloud-Based Management of Gamified eGuides

A Kulpa, J Swacha - Information, 2020 - mdpi.com
The popularity of smartphones and widespread access to mobile internet removed earlier
barriers to reliance on mobile applications run on visitors' own devices for guidance in tourist …