Metaverse in education: Vision, opportunities, and challenges

H Lin, S Wan, W Gan, J Chen… - 2022 IEEE International …, 2022 - ieeexplore.ieee.org
Traditional education has been updated with the development of information technology in
human history. Within big data and cyber-physical systems, the Metaverse has generated …

Factors associated with virtual reality sickness in head-mounted displays: a systematic review and meta-analysis

D Saredakis, A Szpak, B Birckhead… - Frontiers in human …, 2020 - frontiersin.org
The use of head-mounted displays (HMD) for virtual reality (VR) application-based purposes
including therapy, rehabilitation, and training is increasing. Despite advancements in VR …

A review of cybersickness in head-mounted displays: raising attention to individual susceptibility

N Tian, P Lopes, R Boulic - Virtual Reality, 2022 - Springer
Cybersickness still poses a significant challenge to the widespread usage of virtual reality,
leading to different levels of discomfort and potentially breaking the immersive experience …

Could virtual reality applications pose real risks to children and adolescents? A systematic review of ethical issues and concerns

P Kaimara, A Oikonomou, I Deliyannis - Virtual Reality, 2022 - Springer
Virtual reality technologies (VRTs) are high-tech human–computer interfaces used to
develop digital content and can be applied to multiple different areas, often offering …

Identifying causes of and solutions for cybersickness in immersive technology: reformulation of a research and development agenda

K Stanney, BD Lawson, B Rokers… - … Journal of Human …, 2020 - Taylor & Francis
Immersive technologies, such as virtual and augmented reality, initially failed to live up to
expectations, but have improved greatly, with many new head-worn displays and associated …

A narrative review of immersive virtual reality's ergonomics and risks at the workplace: cybersickness, visual fatigue, muscular fatigue, acute stress, and mental …

AD Souchet, D Lourdeaux, A Pagani, L Rebenitsch - Virtual Reality, 2023 - Springer
This narrative review synthesizes and introduces 386 previous works about virtual reality-
induced symptoms and effects by focusing on cybersickness, visual fatigue, muscle fatigue …

Clinical predictors of cybersickness in virtual reality (VR) among highly stressed people

H Kim, DJ Kim, WH Chung, KA Park, JDK Kim, D Kim… - Scientific reports, 2021 - nature.com
The use of virtual reality (VR) in the treatment of psychiatric disorders is increasing, and
cybersickness has emerged as an important obstacle to overcome. However, the clinical …

Implementing and evaluating novel safety training methods for construction sector workers: Results of a randomized controlled trial

M Nykänen, V Puro, M Tiikkaja, H Kannisto… - Journal of safety …, 2020 - Elsevier
Introduction: The construction industry is regarded as one of the most unsafe occupational
fields worldwide. Despite general agreement that safety training is an important factor in …

A systematic survey on cybersickness in virtual environments

AN Ramaseri Chandra, F El Jamiy, H Reza - Computers, 2022 - mdpi.com
Virtual reality (VR) is an emerging technology with a broad range of applications in training,
entertainment, and business. To maximize the potentials of virtual reality as a medium, the …

Cybersickness and its severity arising from virtual reality content: A comprehensive study

H Oh, W Son - Sensors, 2022 - mdpi.com
Virtual reality (VR) experiences often elicit a negative effect, cybersickness, which results in
nausea, disorientation, and visual discomfort. To quantitatively analyze the degree of …