Natural walking in virtual reality: A review

NC Nilsson, S Serafin, F Steinicke… - … in Entertainment (CIE), 2018 - dl.acm.org
Recent technological developments have finally brought virtual reality (VR) out of the
laboratory and into the hands of developers and consumers. However, a number of …

A review of the potential of virtual walking techniques for gait rehabilitation

O Janeh, F Steinicke - Frontiers in Human Neuroscience, 2021 - frontiersin.org
Virtual reality (VR) technology has emerged as a promising tool for studying and
rehabilitating gait disturbances in different cohorts of patients (such as Parkinson's disease …

Virtual locomotion: a survey

M Al Zayer, P MacNeilage… - IEEE transactions on …, 2018 - ieeexplore.ieee.org
Virtual reality (VR) has enjoyed significant popularity in recent years. Where navigation has
been a fundamental appeal of 3D applications for decades, facilitating this in VR has been …

Locomotion in place in virtual reality: A comparative evaluation of joystick, teleport, and leaning

F Buttussi, L Chittaro - IEEE transactions on visualization and …, 2019 - ieeexplore.ieee.org
Recent VR head-mounted displays for consumers feature 3-DOF or 6-DOF head tracking.
However, position tracking (when available) is limited to a small area. Moreover, in small or …

Locomotion in virtual reality for room scale tracked areas

E Bozgeyikli, A Raij, S Katkoori, R Dubey - International Journal of Human …, 2019 - Elsevier
Virtual reality (VR) is becoming a more popular and available technology, with the new
generation systems and more content specifically developed for this medium. One of the …

Measuring and understanding photo sharing experiences in social virtual reality

J Li, Y Kong, T Röggla, F De Simone… - Proceedings of the …, 2019 - dl.acm.org
Millions of photos are shared online daily, but the richness of interaction compared with face-
to-face (F2F) sharing is still missing. While this may change with social Virtual Reality …

Virtual performance augmentation in an immersive jump & run exergame

C Ioannou, P Archard, E O'neill… - Proceedings of the 2019 …, 2019 - dl.acm.org
Human performance augmentation through technology has been a recurring theme in
science and culture, aiming to increase human capabilities and accessibility. We investigate …

Walking in place through virtual worlds

NC Nilsson, S Serafin, R Nordahl - … 2016, Toronto, ON, Canada, July 17 …, 2016 - Springer
Immersive virtual reality (IVR) is seemingly on the verge of entering the homes of
consumers. Enabling users to walk through virtual worlds in a limited physical space …

Legomotion: Scalable walking-based virtual locomotion

J Bhandari, S Tregillus, E Folmer - … of the 23rd ACM symposium on …, 2017 - dl.acm.org
Using real walking for virtual navigation generally delivers the most natural and immersive
virtual reality experience, but its usage is generally bounded by available tracking space. To …

An evaluation testbed for locomotion in virtual reality

A Cannavò, D Calandra, FG Pratticò… - … on Visualization and …, 2020 - ieeexplore.ieee.org
A common operation performed in Virtual Reality (VR) environments is locomotion. Although
real walking can represent a natural and intuitive way to manage displacements in such …