Deep reinforcement learning for modeling human locomotion control in neuromechanical simulation

S Song, Ł Kidziński, XB Peng, C Ong, J Hicks… - … of neuroengineering and …, 2021 - Springer
Modeling human motor control and predicting how humans will move in novel environments
is a grand scientific challenge. Researchers in the fields of biomechanics and motor control …

Deepmimic: Example-guided deep reinforcement learning of physics-based character skills

XB Peng, P Abbeel, S Levine… - ACM Transactions On …, 2018 - dl.acm.org
A longstanding goal in character animation is to combine data-driven specification of
behavior with a system that can execute a similar behavior in a physical simulation, thus …

Physics-based character controllers using conditional vaes

J Won, D Gopinath, J Hodgins - ACM Transactions on Graphics (TOG), 2022 - dl.acm.org
High-quality motion capture datasets are now publicly available, and researchers have used
them to create kinematics-based controllers that can generate plausible and diverse human …

Scalable muscle-actuated human simulation and control

S Lee, M Park, K Lee, J Lee - ACM Transactions On Graphics (TOG), 2019 - dl.acm.org
Many anatomical factors, such as bone geometry and muscle condition, interact to affect
human movements. This work aims to build a comprehensive musculoskeletal model and its …

Sfv: Reinforcement learning of physical skills from videos

XB Peng, A Kanazawa, J Malik, P Abbeel… - ACM Transactions On …, 2018 - dl.acm.org
Data-driven character animation based on motion capture can produce highly naturalistic
behaviors and, when combined with physics simulation, can provide for natural procedural …

DReCon: data-driven responsive control of physics-based characters

K Bergamin, S Clavet, D Holden… - ACM Transactions On …, 2019 - dl.acm.org
Interactive control of self-balancing, physically simulated humanoids is a long standing
problem in the field of real-time character animation. While physical simulation guarantees …

Transfer from simulation to real world through learning deep inverse dynamics model

P Christiano, Z Shah, I Mordatch, J Schneider… - arXiv preprint arXiv …, 2016 - arxiv.org
Developing control policies in simulation is often more practical and safer than directly
running experiments in the real world. This applies to policies obtained from planning and …

A scalable approach to control diverse behaviors for physically simulated characters

J Won, D Gopinath, J Hodgins - ACM Transactions on Graphics (TOG), 2020 - dl.acm.org
Human characters with a broad range of natural looking and physically realistic behaviors
will enable the construction of compelling interactive experiences. In this paper, we develop …

Learning symmetric and low-energy locomotion

W Yu, G Turk, CK Liu - ACM Transactions on Graphics (TOG), 2018 - dl.acm.org
Learning locomotion skills is a challenging problem. To generate realistic and smooth
locomotion, existing methods use motion capture, finite state machines or morphology …

Learning locomotion skills using deeprl: Does the choice of action space matter?

XB Peng, M Van De Panne - Proceedings of the ACM SIGGRAPH …, 2017 - dl.acm.org
The use of deep reinforcement learning allows for high-dimensional state descriptors, but
little is known about how the choice of action representation impacts learning and the …