A Survey on Cross‐Virtuality Analytics

B Fröhler, C Anthes, F Pointecker… - Computer Graphics …, 2022 - Wiley Online Library
Cross‐virtuality analytics (XVA) is a novel field of research within immersive analytics and
visual analytics. A broad range of heterogeneous devices across the reality–virtuality …

Uplift: A tangible and immersive tabletop system for casual collaborative visual analytics

B Ens, S Goodwin, A Prouzeau… - … on Visualization and …, 2020 - ieeexplore.ieee.org
Collaborative visual analytics leverages social interaction to support data exploration and
sensemaking. These processes are typically imagined as formalised, extended activities …

ADQDA: a cross-device affinity diagramming tool for fluid and holistic qualitative data analysis

J Liu, J Eagan - Proceedings of the ACM on Human-Computer …, 2021 - dl.acm.org
Affinity diagramming is widely applied to analyze qualitative data such as interview
transcripts. It involves multiple analytic processes and is often performed collaboratively …

Evaluating the Extension of Wall Displays with AR for Collaborative Work

R James, A Bezerianos, O Chapuis - … of the 2023 CHI Conference on …, 2023 - dl.acm.org
Wall displays are well suited for collaborative work and are often placed in rooms with ample
space in front of them that remains largely unused. Augmented Reality (AR) headsets can …

Interactive Visualization on Large High‐Resolution Displays: A Survey

I Belkacem, C Tominski, N Médoc… - Computer Graphics …, 2022 - Wiley Online Library
In the past few years, large high‐resolution displays (LHRDs) have attracted considerable
attention from researchers, industries and application areas that increasingly rely on data …

Awareness support in collaborative system: Reviewing last 10 years of cscw research

MJ Mantau, FBV Benitti - 2022 IEEE 25th International …, 2022 - ieeexplore.ieee.org
Context] Awareness has been a valuable concept in Computer-Supported Cooperative
Work–CSCW–since its formation, and it is an essential part of collaborative systems. The …

" Pro-Amateur"-Driven Technological Innovation: Participation and Challenges in Indie Game Development

G Freeman, N McNeese, J Bardzell… - Proceedings of the ACM …, 2020 - dl.acm.org
The phenomenon of end-user driven technological practices such as DIY making, hacking,
crafting, and open design/manufacturing is shaping debates in HCI and CSCW about …

Side-by-Side vs Face-to-Face: Evaluating Colocated Collaboration via a Transparent Wall-sized Display

J Gong, J Sun, M Chu, X Wang, M Luo, Y Lu… - Proceedings of the …, 2023 - dl.acm.org
Traditional wall-sized displays mostly only support side-by-side co-located collaboration,
while transparent displays naturally support face-to-face interaction. Many previous works …

Establishing awareness through pointing gestures during collaborative decision-making in a wall-display environment

V Maquil, D Anastasiou, H Afkari, A Coppens… - Extended Abstracts of …, 2023 - dl.acm.org
Sharing a physical environment, such as that of a wall-display, facilitates gaining awareness
of others' actions and intentions, thereby bringing benefits for collaboration. Previous studies …

Personal+ Context navigation: combining AR and shared displays in Network Path-following

R James, A Bezerianos, O Chapuis, M Cordeil… - arXiv preprint arXiv …, 2020 - arxiv.org
Shared displays are well suited to public viewing and collaboration, however they lack
personal space to view private information and act without disturbing others. Combining …