Head-Mounted Displays for Upper Limb Stroke Rehabilitation: A Scoping Review

G Fregna, C Paoluzzi, A Baroni… - Journal of Clinical …, 2023 - mdpi.com
Upper extremity (UE) paresis is one of the most frequent and disabling clinical
consequences after stroke. Head-Mounted Displays (HMDs) are wearable virtual reality …

Quantitative comparison of hand kinematics measured with a markerless commercial head-mounted display and a marker-based motion capture system in stroke …

A Casile, G Fregna, V Boarini, C Paoluzzi, F Manfredini… - Sensors, 2023 - mdpi.com
Upper-limb paresis is common after stroke. An important tool to assess motor recovery is to
use marker-based motion capture systems to measure the kinematic characteristics of …

The Use of Head-Mounted Display Systems for Upper Limb Kinematic Analysis in Post-Stroke Patients: A Perspective Review on Benefits, Challenges and Other …

P De Pasquale, M Bonanno, S Mojdehdehbaher… - Bioengineering, 2024 - mdpi.com
In recent years, there has been a notable increase in the clinical adoption of instrumental
upper limb kinematic assessment. This trend aligns with the rising prevalence of …

Immersive virtual reality for learning exoskeleton-like virtual walking: a feasibility study

A Rodríguez-Fernández, A den Berg… - … of neuroengineering and …, 2024 - Springer
Abstract Purpose Virtual Reality (VR) has proven to be an effective tool for motor (re)
learning. Furthermore, with the current commercialization of low-cost head-mounted …

[PDF][PDF] Desktop vs. Headset: A Comparative Study of User Experience and Engagement for Flexibility Exercise in Virtual Reality

P Thamrongrat, C Khundam, P Pakdeebun… - Emerging Science …, 2023 - researchgate.net
This study aimed to investigate the effectiveness of Virtual Reality (VR) technology for
flexibility exercise and compare the physical outcomes, user experience, and engagement …

[HTML][HTML] An Innovative Device Based on Human-Machine Interface (HMI) for Powered Wheelchair Control for Neurodegenerative Disease: A Proof-of-Concept

A Palumbo, N Ielpo, B Calabrese, R Garropoli… - Sensors, 2024 - mdpi.com
In the global context, advancements in technology and science have rendered virtual,
augmented, and mixed-reality technologies capable of transforming clinical care and …

Assessing the effectiveness of virtual reality serious games in post-stroke rehabilitation: a novel evaluation method

M Masmoudi, N Zenati, Y Izountar… - Multimedia Tools and …, 2024 - Springer
This paper presents a novel evaluation method for assessing the effectiveness of virtual
reality serious games (In our work, we used virtual reality as a simulated 3D environment …

The Use of Virtual Reality in Lower-Limb Robotic Rehabilitation

F Covaciu, B Gherman, A Pisla, C Vaida… - International Conference …, 2024 - Springer
Stroke is considered one of the most common causes of physical disability worldwide.
Physical post-stroke rehabilitation treatment is essential to improve the functionality of the …

Evaluation of custom-made VR exergame for at-home Stroke rehabilitation. A longitudinal single-arm study.

JFV Castillo, MFM Vega, JEM Cardona, OAH Gallo… - 2024 - researchsquare.com
Exercise games (Exergames) based on Virtual Reality (VR) have emerged as a promising
option for supporting physical rehabilitation in stroke users. As a com-plementary therapy …

Immersive virtual reality for learning exoskeleton-like virtual walking

A Rodríguez-Fernández, A van den Berg, SL Cucinella… - 2024 - repository.tudelft.nl
Purpose: Virtual Reality (VR) has proven to be an effective tool for motor (re) learning.
Furthermore, with the current commercialization of low-cost head-mounted displays (HMDs) …