[HTML][HTML] The development of an escape room–based serious game to trigger social interaction and communication between high-functioning children with autism and …

G Terlouw, D Kuipers, J van't Veer, JT Prins… - JMIR Serious …, 2021 - games.jmir.org
Background: Children with autism spectrum disorder (ASD) have social deficits that affect
social interactions, communication, and relationships with peers. Many existing interventions …

iLift: A health behavior change support system for lifting and transfer techniques to prevent lower-back injuries in healthcare

DA Kuipers, BO Wartena, BH Dijkstra, G Terlouw… - International journal of …, 2016 - Elsevier
Objective Lower back problems are a common cause of sick leave of employees in Dutch
care homes and hospitals. In the Netherlands over 40% of reported sick leave is due to back …

Can good leadership be learned through business games?

TD Henriksen, K Børgesen - Human Resource Development …, 2016 - Taylor & Francis
This article explores the use of business games to question whether they can be used to
learn good leadership. The answer comes in three parts: yes, no and maybe. By studying …

Context analysis, needs assessment and persona development: towards a digital game-like intervention for high functioning children with ASD to train social skills

G Terlouw, JTB van't Veer, DA Kuipers… - Early Child …, 2020 - Taylor & Francis
Children with autism spectrum disorders (ASD) often face challenges in social situations.
Although designers and researchers explore the potential of digital (game-like) …

Harnessing virtual reality simulation in training healthcare workers in handling patients with suspected COVID-19 infections: results of training and lessons learned …

L Veldmeijer, G Terlouw, J van't Veer… - Design for Health, 2022 - Taylor & Francis
Virtual Reality (VR) simulation-based training can be a quick and effective way to train
healthcare workers (HCWs) during the COVID-19 pandemic by creating life-like scenarios …

Maximizing authentic learning and real-world problem-solving in health curricula through psychological fidelity in a game-like intervention: Development, feasibility …

DA Kuipers, G Terlouw, BO Wartena, JT Prins… - Medical Science …, 2019 - Springer
High fidelity is regarded as a hallmark of educational games and simulations for health
education. Mainly physical and functional fidelity are associated with authenticity, resulting …

A deconstruction of expertise and performance through arcade games

J Juvrud, M Johansson, G Gredebäck… - IEEE Transactions on …, 2024 - ieeexplore.ieee.org
High levels of performance in video games may share the same underlying foundation for
transfer with high levels of performance in musical instruments. The aim of this study was to …

When life gives you lemons: designing a game with and for autistic girls

CA Libbi - 2021 - essay.utwente.nl
Autistic girls, who are diagnosed less frequently than boys and are often able to blend into
their social environment while obscuring autistic behaviours, often face difficulties interacting …

Sega-arm: A metamodel for the design of serious games to support auditory rehabilitation

D Céspedes-Hernández, JL Pérez-Medina… - Proceedings of the XVI …, 2015 - dl.acm.org
Hearing impairments are widely recognized as one of the most common disability that
affects many people. There are several works addressing the design and development of …

Design for Transfer: figural transfer through metaphorical recontextualization in Games for Health

D Kuipers - 2019 - research.rug.nl
Why are serious games often less attractive to play? How is it possible that since the 70's it
has seldom been possible to design really good and attractive Games for Health (G4H) …