A scoping survey on cross-reality systems

J Auda, U Gruenefeld, S Faltaous, S Mayer… - ACM Computing …, 2023 - dl.acm.org
Immersive technologies such as Virtual Reality (VR) and Augmented Reality (AR) empower
users to experience digital realities. Known as distinct technology classes, the lines between …

[HTML][HTML] A survey of immersive visualization: Focus on perception and interaction

Y Zhang, Z Wang, J Zhang, G Shan, D Tian - Visual Informatics, 2023 - Elsevier
Immersive visualization utilizes virtual reality, mixed reality devices, and other interactive
devices to create a novel visual environment that integrates multimodal perception and …

Collaborating across realities: Analytical lenses for understanding dyadic collaboration in transitional interfaces

JH Schröder, D Schacht, N Peper… - Proceedings of the …, 2023 - dl.acm.org
Transitional Interfaces are a yet underexplored, emerging class of cross-reality user
interfaces that enable users to freely move along the reality-virtuality continuum during …

Keep it simple? evaluation of transitions in virtual reality

N Feld, P Bimberg, B Weyers, D Zielasko - Extended Abstracts of the …, 2023 - dl.acm.org
The impact of different transitions between two virtual reality (VR) environments is still an
open research question, and related work often serves only an isolated view on different …

Simple and Efficient? Evaluation of Transitions for Task-Driven Cross-Reality Experiences

N Feld, P Bimberg, B Weyers… - IEEE Transactions on …, 2024 - ieeexplore.ieee.org
The inquiry into the impact of diverse transitions between cross-reality environments on user
experience remains a compelling research endeavor. Existing work often offers fragmented …

Transforming graph data visualisations from 2D displays into augmented reality 3D space: A quantitative study

D Schwajda, J Friedl, F Pointecker, HC Jetter… - Frontiers in Virtual …, 2023 - frontiersin.org
Modern video-based head-mounted displays allow users to operate along Milgram's entire
reality-virtuality continuum. This opens up the field for novel cross-reality applications that …

SwitchSpace: Understanding Context-Aware Peeking Between VR and Desktop Interfaces

J Wentzel, F Anderson, G Fitzmaurice… - Proceedings of the CHI …, 2024 - dl.acm.org
Cross-reality tasks, like creating or consuming virtual reality (VR) content, often involve
inconvenient or distracting switches between desktop and VR. An initial formative study …

Exploring the Impact of Passthrough on VR Exergaming in Public Environments: A Field Study

Z Guo, H Deng, H Wang, AJY Tan, W Xu… - arXiv preprint arXiv …, 2024 - arxiv.org
Sedentary behavior is becoming increasingly prevalent in daily work and study
environments. VR exergaming has emerged as a promising solution in these places of work …

From Real to Virtual: Exploring Replica-Enhanced Environment Transitions along the Reality-Virtuality Continuum

F Pointecker, J Friedl-Knirsch, HC Jetter… - Proceedings of the CHI …, 2024 - dl.acm.org
Recent Head-Mounted Displays enable users to perceive the real environment using a
video-based see-through mode and the fully virtual environment within a single display …

Crossing Mixed Realities: A Review for Transitional Interfaces Design

E Mayer, F Chiossi, S Mayer - Proceedings of Mensch und Computer …, 2024 - dl.acm.org
Transitioning seamlessly from the real world into the digital world through the mixed reality
continuum remains challenging. This paper investigates transitional design principles …