Customers' continuous usage intention of virtual reality (VR) product

Y Hou, S Kang, T Moon - Software engineering, artificial intelligence …, 2019 - Springer
A new wave of virtual reality (VR) developments promise to make the technology
mainstream. Virtual reality captures nearly every sensation that a person experiences, not …

The online presentation analysis of the Serbian hotel offer

S Mašić, I Milošević - Tourism International Scientific Conference Vrnjačka …, 2018 - tisc.rs
With regard to the impact of the hotel Internet presentation on the creation of potential
consumers' attitudes in the pre-consumption stage, this paper aims to identify the ways in …

컨조인트분석을통한집단별VR 게임콘텐츠의개발전략에관한연구.

이호석, 정종인, 이봉규 - Journal of Internet Computing & …, 2020 - search.ebscohost.com
요 약정보통신기술 (ICT: Information Communication Technology) 에서 주요 분야로 주목을
받고 있는 가상현실 (VR: Virtual Reality) 은 현재의료, 영화, 건축 등 다양한 분야에서 활용되고 …

A Study on the Development Strategy of VR Game Content by Group Based on Conjoint Analysis

HS Lee, JI Jeong, BG Lee - Journal of Internet Computing and …, 2020 - koreascience.kr
VR (Virtual Reality), which has drawn attention as a major area in ICT, is currently being
used in various fields, including medical care, movies and architecture. Although VR …

A study of passengers' anxiety on the London Underground to help design its information environment

JS Kim - 2017 - bura.brunel.ac.uk
Provision of information has been used as a strategy to relive travel-related anxiety. This
study is motivated by the successful attempts for reducing the anxiety. Although, passengers' …